DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1711 | Creative Writing | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | The aim of this course is to present creative expressions using different types of forms. Within the scope of the course the students will become familiar with the basic terms which they need to compose a fictional or non-fictional writing. Additionally the students will learn the necessary writing strategies to write texts such as short story, short play and prose. |
The students who have succeeded in this course; The students who finish the course succesfully: 1) will become familiar with the general frame of creative writing 2) will be able to develop creative expressions 3) will get a good grasp of the basic terminology of creative writing 4) will become familiar with the writing strategies of literary forms such as short story, short play and prose 5) will be able to write different types of fiction writing. 6) will learn about the theoretical ground of non-fiction writing 7) will be able to write non-fictional texts such as autobiography and news stories |
The fouding principles of fiction and non-fiction writing, specific writing strategies and their examples will create the basic frame of the course. |
Week | Subject | Related Preparation |
1) | Introduction to creative writing and the basic terms | |
2) | Creative expressions | |
3) | The definition and the borders of fictional texts | |
4) | The founding elements of fictional texts | |
5) | Writing strategies | |
6) | The discovery of narrative techniques | |
7) | Short play writing | |
8) | Midterm Week | |
9) | Play and story writing exercises | |
10) | Feedbacks and evaluations of written texts | |
11) | The discovery of non-fiction writing | |
12) | Writing non-fictional texts such as autobiography and news stories | |
13) | Writing exercises related to non-fiction writing | |
14) | Feedbacks and evaluations of written texts |
Course Notes / Textbooks: | Ders notları |
References: | Le Guin, Ursula K Dümeni Yaratıcılığa Kırmak Hikaye denizine yelken açmak için bir 21. yüzyıl kılavuzu, hep kitap Levin, Kendra Sen de Kendi Hikayenin Kahramanısın Odaklan: zaaflarını yen ve içindeki yazarı keşfet, hep kitap |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |