GEP1711 Creative WritingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1711 Creative Writing Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: The aim of this course is to present creative expressions using different types of forms. Within the scope of the course the students will become familiar with the basic terms which they need to compose a fictional or non-fictional writing. Additionally the students will learn the necessary writing strategies to write texts such as short story, short play and prose.

Learning Outcomes

The students who have succeeded in this course;
The students who finish the course succesfully:
1) will become familiar with the general frame of creative writing
2) will be able to develop creative expressions
3) will get a good grasp of the basic terminology of creative writing
4) will become familiar with the writing strategies of literary forms such as short story, short play and prose
5) will be able to write different types of fiction writing.
6) will learn about the theoretical ground of non-fiction writing
7) will be able to write non-fictional texts such as autobiography and news stories

Course Content

The fouding principles of fiction and non-fiction writing, specific writing strategies and their examples will create the basic frame of the course.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to creative writing and the basic terms
2) Creative expressions
3) The definition and the borders of fictional texts
4) The founding elements of fictional texts
5) Writing strategies
6) The discovery of narrative techniques
7) Short play writing
8) Midterm Week
9) Play and story writing exercises
10) Feedbacks and evaluations of written texts
11) The discovery of non-fiction writing
12) Writing non-fictional texts such as autobiography and news stories
13) Writing exercises related to non-fiction writing
14) Feedbacks and evaluations of written texts

Sources

Course Notes / Textbooks: Ders notları
References: Le Guin, Ursula K Dümeni Yaratıcılığa Kırmak Hikaye denizine yelken açmak için bir 21. yüzyıl kılavuzu, hep kitap Levin, Kendra Sen de Kendi Hikayenin Kahramanısın Odaklan: zaaflarını yen ve içindeki yazarı keşfet, hep kitap

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 4 52
Homework Assignments 2 10 20
Midterms 1 2 2
Final 1 2 2
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
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3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
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12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.