Week |
Subject |
Related Preparation |
1) |
Introductions, information about the course content and its delivery, icebreaker games |
|
2) |
What is play? What is the significance of play in human life? |
|
3) |
What is creative drama? What is the significance of creative drama for group work? |
|
4) |
The relationship between creative drama and play |
|
5) |
Creative drama and team games |
|
6) |
Creative drama and synergy games |
|
7) |
Attention and focus games in creative drama |
|
8) |
Midterm Week |
|
9) |
The relationship between creative drama workshops and the feeling of empathy |
|
10) |
The relationship between creative drama workshops and the feeling of alienation |
|
11) |
Methods and techniques in creative drama |
|
12) |
The development of creative drama in the world |
|
13) |
The development of creative drama in Turkey
|
|
14) |
Preparing an original creative drama workshop plan |
|
Course Notes / Textbooks: |
Adıgüzel, Ö. (2018). Eğitimde yaratıcı drama. YKY, Yapı Kredi Yayınları.,
McCaslin, N. (2016). Yaratıcı drama sınıf içinde ve dışında. Çev. Ed. Pınar Özdemir Şimşek), Sekizinci Baskı, Ankara: Nobel Akademik Yayıncılık.
Sezgin, B. (2015). Oyun-tiyatro-drama ilişkisi: Kuram ve uygulama. Bgst Yayınları. |
References: |
Adıgüzel, Ö. (2018). Eğitimde yaratıcı drama. YKY, Yapı Kredi Yayınları.,
McCaslin, N. (2016). Yaratıcı drama sınıf içinde ve dışında. Çev. Ed. Pınar Özdemir Şimşek), Sekizinci Baskı, Ankara: Nobel Akademik Yayıncılık.
Sezgin, B. (2015). Oyun-tiyatro-drama ilişkisi: Kuram ve uygulama. Bgst Yayınları. |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|