GEP1126 Play and Creative DramaBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1126 Play and Creative Drama Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. BÜLENT SEZGİN
Course Objectives: This course aims to provide adults with an experiential and fun experience of creative drama and the field of play. Fun game-based group work will be done on the philosophy and applications of modern creative drama techniques, and students will question a subject, experience or concept. Each course is an original creative drama session consisting of warm-up, role-playing-improvisation and evaluation stages.

Learning Outcomes

The students who have succeeded in this course;
1) Acquires basic information about the conceptual and theoretical framework of play and creative drama.
2) Gains an idea about play and creative drama theories.
3) Experiences the stages of creative drama in practice.
4) Gains awareness of group work with the applied creative drama method.
5) Applies practical working methods about play and play-based learning.
6) Learns about Peter Slade, Brain Way, Dorothy Heathcote and Gavin Bolton, the pioneers of creative drama in the world.
7) Gathers information about creative drama workshops in our country and learns how to conduct original workshops.

Course Content

The content of the course consists of providing basic techniques and academic information about the field of games and creative drama.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introductions, information about the course content and its delivery, icebreaker games
2) What is play? What is the significance of play in human life?
3) What is creative drama? What is the significance of creative drama for group work?
4) The relationship between creative drama and play
5) Creative drama and team games
6) Creative drama and synergy games
7) Attention and focus games in creative drama
8) Midterm Week
9) The relationship between creative drama workshops and the feeling of empathy
10) The relationship between creative drama workshops and the feeling of alienation
11) Methods and techniques in creative drama
12) The development of creative drama in the world
13) The development of creative drama in Turkey
14) Preparing an original creative drama workshop plan

Sources

Course Notes / Textbooks: Adıgüzel, Ö. (2018). Eğitimde yaratıcı drama. YKY, Yapı Kredi Yayınları.,
McCaslin, N. (2016). Yaratıcı drama sınıf içinde ve dışında. Çev. Ed. Pınar Özdemir Şimşek), Sekizinci Baskı, Ankara: Nobel Akademik Yayıncılık.
Sezgin, B. (2015). Oyun-tiyatro-drama ilişkisi: Kuram ve uygulama. Bgst Yayınları.
References: Adıgüzel, Ö. (2018). Eğitimde yaratıcı drama. YKY, Yapı Kredi Yayınları.,
McCaslin, N. (2016). Yaratıcı drama sınıf içinde ve dışında. Çev. Ed. Pınar Özdemir Şimşek), Sekizinci Baskı, Ankara: Nobel Akademik Yayıncılık.
Sezgin, B. (2015). Oyun-tiyatro-drama ilişkisi: Kuram ve uygulama. Bgst Yayınları.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 5 65
Homework Assignments 1 10 10
Midterms 1 2 2
Final 1 2 2
Total Workload 118

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.