| Week | Subject | Related Preparation | 
| 1) | Introduction to creative writing and the basic terms |  | 
| 2) | Creative expressions |  | 
| 3) | The definition and the borders of fictional texts |  | 
| 4) | The founding elements of fictional texts |  | 
| 5) | Writing strategies |  | 
| 6) | The discovery of narrative techniques |  | 
| 7) | Short play writing |  | 
| 8) | Midterm Week |  | 
| 9) | Play and story writing exercises |  | 
| 10) | Feedbacks and evaluations of written texts |  | 
| 11) | The discovery of non-fiction writing |  | 
| 12) | Writing non-fictional texts such as autobiography and news stories |  | 
| 13) | Writing exercises related to non-fiction writing |  | 
| 14) | Feedbacks and evaluations of written texts |  | 
|  | Program Outcomes | Level of Contribution | 
| 1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |  | 
| 2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. |  | 
| 3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |  | 
| 4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |  | 
| 5) | Understand the technology and computational principles involved in developing games and master the use of game engines. |  | 
| 6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. |  | 
| 7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |  | 
| 8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |  | 
| 9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |  | 
| 10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |  | 
| 11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |  | 
| 12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |  |