GEP1322 Digital LiteracyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1322 Digital Literacy Fall
Spring
3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. ERGÜN AKGÜN
Course Objectives: The Digital Literacy course aims to provide a universal understanding of the critical and practical aspects of digital tools, technologies and resources. This course addresses the issues of acquiring, evaluating, creating and processing information using various digital technologies. Students who take this course begin their careers by gaining the qualification of being digitally literate.

Learning Outcomes

The students who have succeeded in this course;
Upon successful completion of this course, you will be able to:

1. Find information using multiple digital technologies
2. Assess the validity of information used in various digital technologies
3. Summarize information using various digital technologies
4. Recreate information using multiple digital technologies
5. Share information created using multiple digital technologies
6. Assume responsibility for digital citizenship
7. Apply digital literacy techniques to real-world situations

Course Content

In the digital era, the ability to access, evaluate, and use information securely has become increasingly crucial. Digital Literacy Training is designed to help individuals use digital technologies consciously, effectively, and ethically. This training covers essential topics such as information access strategies, digital security and privacy, media literacy, cyberbullying, cloud technologies, and digital ethics. Participants will learn how to identify and access reliable information while also enhancing their critical thinking skills. Additionally, the importance of ethical behavior in online environments is emphasized, encouraging individuals to act responsibly as digital citizens. This training serves as a fundamental guide for anyone looking to succeed in today’s digital society. In the course, lecture, individual study, reading, technology-supported learning teaching methods and techniques are used.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Syllabus Review Introduction Introduction to Digital Literacy, Terms and Concepts
2) Digital Tools
3) Digital Resources
4) Digital Literacy Skills
5) Effective Digital Communication Strategies
6) Global Digital Citizenship
7) Search Engines and Strategies Digital Literacy and Learning
8) Midterm Week
9) Cyber ​​Bullying
10) Use of Office Tools
11) Digital Security and Privacy
12) Digital Ethics
13) Cloud Technology
14) Social Networks

Sources

Course Notes / Textbooks:
References: • Yüzer, T.V., Kurubacak, G., Okur, M.R. (Ed.) (2018). Dijital Okur Yazarlık, Anadolu Üniversitesi Basımevi
• Digital Literacy, Western Sydney University

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Quizzes 2 20 40
Final 1 2 2
Total Workload 120

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.