DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1628 | Volunteerism | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Instructor SİNEM İNCE |
Course Objectives: | GEP1628 course aims to make students aware of their responsibility and important role in social development by assuming individual responsibility for the development of society in the world and in our country, universal issues and events that concern all humanity, to gain competence in Civil Society and Volunteering, to examine good examples in the field and to enable them to observe the change created by those studies. |
The students who have succeeded in this course; Once you successfully complete this course, you will be able to do the following. 1. Students understand the link between social development and individual power. 2. Meets NGOs and volunteers that enable individuals to contribute to society. 3. Students learn the concepts of NGOs and volunteering. 4. learns their individual responsibilities towards society, their power to create change and development, their existing dissemination and contribution. Contribution of the Course to the Program The aim of the courses is to spread the word about social responsibility, contribution of society, lifestyles and roles in society, and to provide basic equipment for NGOs to volunteer or support a wide range of different exhibitions within the system. |
In the volunteering course, information will be given about NGOs, their fields of activity, and their importance in the development of democracy. Awareness will be provided regarding the contribution processes as a responsible citizen to the solution of increasing social problems in the 21st century. Teaching methods to be used, Lecture: In the course that will be held online every week, information will be given about the concept of volunteerism, its birth, development and its increasing impact in the 21st century. Case analysis: NGOs, their areas of work and activity. Analyzes and group discussions with guests to be invited from relevant NGOs. Research: Conducting research on volunteer work in our country and around the world, contributing to society, and writing articles on the topic to be shared. Applied studies: Development of volunteering projects that can be implemented at the end of the term and shared as suggestions with relevant NGOs, support for volunteering activities in NGOs. |
Week | Subject | Related Preparation |
1) | Course, information with the lesson | Pls read sllybys |
2) | Historical development and Volunteering | |
3) | Management and Organizational Structure | |
4) | Volunteering Concept and Volunteer Management Article assignment+guest in class | |
5) | Main Areas of Volunteering | |
6) | Volunteering Field ethics.morality, | |
7) | Social risk groups and Volunteering | |
8) | Midterm Week Project presentations | |
9) | Social Change and Volunteering - homework 2 ARTICLE | |
10) | Volunteering project development and field work | |
11) | Volunteer work experiences - guest | |
12) | Volunteer work experiences - guest | |
13) | Volunteer work | |
14) | Volunteer work |
Course Notes / Textbooks: | |
References: | STK nedir? Murat Belge GÖNÜLLÜLÜK ÇALIŞMALARI KAPSAMINDA İNSAN DOĞASINI SORGULAMAK: FARKINDALIK TOPLULUĞU ÖRNEĞİ. Okan Gülbak Gönüllülük Alanında Kullanılan Temel Teoriler ve Gönüllü Faaliyetlerde TeoriPratik İlişkisi. Harun Aslan |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 2 | % 10 |
Presentation | 1 | % 10 |
Project | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 12 | 3 | 36 |
Presentations / Seminar | 1 | 5 | 5 |
Project | 1 | 10 | 10 |
Homework Assignments | 2 | 10 | 20 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 114 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |