DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1366 | Practicing Sustainability | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Prof. Dr. AHU ERGEN |
Course Objectives: | The aim of the course is to provide students with information about how to integrate sustainability into daily life and business life. and to gain skills. In this course, sustainable development goals, sustainable consumption, business world It is aimed to raise awareness among students about sustainability practices. |
The students who have succeeded in this course; The student who successfully completes this course: 1) Knows sustainable practices in daily life and business world 2) Understands the factors that hinder sustainable consumption 3) Knows human behaviors that support sustainability 4) Understands the role of consumers in finding solutions to sustainability-related problems 5) Knows sustainable development goals 6) Understand the role of businesses in finding solutions to sustainability-related problems 7) Have knowledge about sustainable ways of doing business |
Week | Subject | Related Preparation |
1) | Meeting and reviewing the program | |
2) | Global Risks - Opportunities | |
3) | Sustainability | |
4) | Sustainable Development | |
5) | UN Sustainable Development Goals | |
6) | UN Sustainable Development Goals | |
7) | Quiz | |
8) | No Lesson | |
9) | Sustainable Consumption | |
10) | Sustainable Consumption | |
11) | Doing Sustainable Business Formats | |
12) | Quiz | |
13) | Doing Sustainable Business Formats | |
14) | Circular Economy |
Course Notes / Textbooks: | |
References: | UNDP Türkiye, https://www.tr.undp.org/content/turkey/tr/home/sustainable-development-goals.html Atlas of Sustainable Development Goals, https://datatopics.worldbank.org/sdgatlas/ Dünya Ekonomik Forumu, https://www.weforum.org/ Hedefler için İş Dünyası, https://www.business4goals.org/ Jeffrey D. Sachs, “Sürdürülebilir Kalkınma Çağı”, Yeditepe Üniversitesi Yayınları. Canan Madran; Mustafa Tanyeri, Sürdürülebilir Kalkınma Amaçları ile Kurumsal Dönüşüm, Akademisyen Kitabevi. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 25 |
Presentation | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |