GEP0212 Emerging Technologies and Value Creation in Smart CitiesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0212 Emerging Technologies and Value Creation in Smart Cities Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: The main purpose of this course is to make students acquainted with the recent technologies and developments in energy and sustainability fields which will constitute the core of smart cities of the future. Through this course the students will gain experience in literature review, writing and presentation skills. They will also practice how to create a start-up with a reliable business model.

Learning Outcomes

The students who have succeeded in this course;
1) The course covers the general knowledge on digital technologies and their applications.
2)The aim will be to explore new business models by founding hypothetical start-ups.
3)Familiarize with the emerging technologies in energy sector.
4) Gain knowledge on digital technologies Big Data, Artificial Intelligence, Machine Learning, Deep Learning, Blockchain, 3D printers and Internet of Things.
5) Gain skills in quantitative and qualitative analysis skilss.
6) Gain experience in writing formal reports and making presentations to technical and non-technical audiences.

Course Content

"The application/service areas are listed as:
• Carbon management, carbon credits
• Smart buildings
• Data management
• Energy efficiency, energy savings, domestic applications
• EVs, grid services, EV sharing, fleet management, smart charging and smart parking
• Grid services, grid performance and monitoring
• Platforms, Peer-to-Peer energy trade, flexibility, storage
• Smart metering, billing and switching"

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to emerging technologies and smart cities concepts. Emerging digital technologies and thriving sample start-ups in energy sector.
2) Creation of working groups and hypothetical start-ups. 3-4 students will establish working groups and each group will pick up a service area and at least one digital technology. And then this company will prepare a hypothetical start-up with a sound business model.
3) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
4) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
5) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
6) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
7) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
8) Midterm Week Each group will submit weekly progress reports and these will be reviewed during lectures each week.
9) Progress Monitoring Her grup haftalık ilerleme raporları sunacak ve bunlar her hafta ders sırasında gözden geçirilecektir.
10) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
11) Progress Monitoring Her grup haftalık ilerleme raporları sunacak ve bunlar her hafta ders sırasında gözden geçirilecektir.
12) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
13) Progress Monitoring Each group will submit weekly progress reports and these will be reviewed during lectures each week.
14) Presentation of start-ups and their business models. Each group will submit a final report in IEEE format and make a presentation about their start-up.

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Final 1 % 60
Paper Submission 13 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Paper Submission 13 3 39
Final 1 2 2
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.