Week |
Subject |
Related Preparation |
1) |
Introduction:
What is Sociological Theory?
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2) |
Introduction: Society and Illusion
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Read the related chapter / readings before coming to class
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3) |
The Prophets of Paris: Saint Simon and Comte
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Read the related chapter / readings before coming to class
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4) |
Sociology in the Underground: Karl Marx
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Read the related chapter / readings before coming to class
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5) |
The Last Gentleman: Alexis de Tocqueville and Nietzsche’s Madness
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Read the related chapter / readings before coming to class
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6) |
Film and Discussion—Documentary
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Read the related chapter / readings before coming to class
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7) |
Course review and midterm |
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8) |
The Protestant Ethic and the Spirit of Capitalism
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Read the related chapter / readings before coming to class
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9) |
Dreyfus’s Empire: Emile Durkheim
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Read the related chapter / readings before coming to class
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10) |
The Discovery of the Invisible World
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Read the related chapter / readings before coming to class
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11) |
The Construction of the Social System
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Read the related chapter / readings before coming to class
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12) |
Erving Goffman and the Theatre of Social Encounters
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Read the related chapter / readings before coming to class
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13) |
Erving Goffman and the Theatre of Social Encounters
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Read the related chapter / readings before coming to class
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14) |
Homework submission presentations of research projects
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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