SOC2007 Sociological PerspectivesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SOC2007 Sociological Perspectives Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor İLHAN ZEYNEP KARAKILIÇ
Course Lecturer(s): Assist. Prof. KAYA AKYILDIZ
Recommended Optional Program Components: "."
Course Objectives: This course is designed to discuss the theoretical heritage and conceptual transformation in sociology within the framework of boundaries and relationalities between major and minor approaches. Beginning with classical sociologists such as Durkheim, Marx, and Weber, we will also examine modern interpretations of these thinkers within neo-Marxist and neo-Weberian frameworks, as well as functionalist and structuralist theories. The works of Wright, Wallerstein, and relevant modern sociologists will be integrated into these discussions. Through current sociological debates and the conceptual frameworks surrounding cultural diversity, civil society, and practical methodologies in sociology, we will explore both old and new approaches to understanding social change regarding sociological perspectives.

Learning Outcomes

The students who have succeeded in this course;
1. Analyse different sociological perspectives by improving sociological imagination.
2. Evaluate theories for interpretations of connections between capitalism, (in)equality, and social change.
3. Critical assessment of social inequalities and visiting difference-centred approaches, and new debates in sociology.
4. Formulate a model to describe concepts such as class, division of labour, differences and inequalities, cultural, political and economic conflicts regarding societal settings.

Course Content

In this course we will analyze the sociological issues, theories of classical and contemporary sociology along with the debates. In addition to the main theories we will evaluate theorists and investigators, including Auguste Comte, Emile Durkheim, Karl Marx, Max Weber.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: From major theories to minor approaches Introduction to the course
2) Durkheim and Sociology as a Method Read the related chapter / readings before coming to class. The Rules of Sociological Method
3) Durkheim and “Functionalist” Heritage Read the related chapter / readings before coming to class The Rules of Sociological Method
4) Marx, Engels and “Revolution” Read the related chapter / readings before coming to class Communist Manifesto
5) Marxist Heritage towards Class and Inequalities: Relations between Economy and Society Read the related chapter / readings before coming to class Communist Manifesto
6) Weber’s Conceptual Toolkit: Class, Status, Party Read the related chapter / readings before coming to class Economy and Society
7) Contemporary Inequalities: Comparison between Marxist and Weberian Aproaches Read the chapter / readings before coming to class. Economy and Society
8) Midterm Exam – on-site
9) In Pursue of the Classical (Major) Theories: Parson’s “Structural” Analysis Read the related chapter / readings before coming to class. The Structure of Social Action
10) Sociological Heritage against Contemporary Challenges: Transformative Trajectories Read the related chapter / readings before coming to class The End of the World as we Know it
11) Different Perspectives from 20th Century: Pierre Bourdieu Read the related chapter / readings before coming to class Distinction
12) Different Perspectives from 20th Century: Erving Goffman Read the related chapter / readings before coming to class The Presentation of Self in Everyday Life
13) Towards -or from- Sociological Perspective Examples from the 21st Century Read the related chapter / readings before coming to class (Diverse theories and Concepts will be discussed via further readings)
14) Towards -or from- Sociological Perspective Examples from the 21st Century Read the related chapter / readings before coming to class (Diverse theories and Concepts will be discussed via further readings)

Sources

Course Notes / Textbooks: • Emile Durkheim, The Rules of Sociological Method
• Karl Marx & Friedrich Engels, Communist Manifesto
• Max Weber, Economy and Society “Sociological Terms”
• Talcott Parsons, The Structure of Social Action (chapter/s will be selected)
• Immanuel Wallerstein, The End of the World as we Know it (The Heritage of Sociology)
• Erving Goffman, The Presentation of Self in Everyday Life

(Selected chapters from each material will be provided on weekly basis.)
(Her kaynaktan seçilen bölümler haftalık olarak sağlanacaktır.)
References: Her kaynaktan seçilen bölümler haftalık olarak sağlanacaktır.
Selected chapters from each material will be provided on weekly basis.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 5
Homework Assignments 3 % 15
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Presentations / Seminar 1 10 10
Homework Assignments 1 10 10
Midterms 1 2 2
Final 1 20 20
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
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3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
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6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
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9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
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12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.