SOC2007 Sociological PerspectivesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SOC2007 Sociological Perspectives Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi KAYA AKYILDIZ
Course Lecturer(s): Dr. Öğr. Üyesi KAYA AKYILDIZ
Recommended Optional Program Components: "."
Course Objectives: This course is designed to analyze different sociological perspectives. In this respect we aim to evaluate social theories and how they look at social issues, their causes and consequences.

Learning Outcomes

The students who have succeeded in this course;
The students who succeeded in this course will be able to:

1) Analyse different sociological perspectives.
2) Evaluate theories of classical and contemporary sociology.
3) Critical assessment of social inequalities.
4) Formulate an empirical model to explain theoretical concepts.
5) Design a qualitative and/or quantitative research in the field of social stratification and inequalities.

Course Content

In this course we will analyze the sociological issues, theories of classical and contemporary sociology along with the debates. In addition to the main theories we will evaluate theorists and investigators, including Auguste Comte, Emile Durkheim, Karl Marx, Max Weber.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction: What is Sociological Theory?
2) Introduction: Society and Illusion Read the related chapter / readings before coming to class
3) The Prophets of Paris: Saint Simon and Comte Read the related chapter / readings before coming to class
4) Sociology in the Underground: Karl Marx Read the related chapter / readings before coming to class
5) The Last Gentleman: Alexis de Tocqueville and Nietzsche’s Madness Read the related chapter / readings before coming to class
6) Film and Discussion—Documentary Read the related chapter / readings before coming to class
7) Course review and midterm
8) The Protestant Ethic and the Spirit of Capitalism Read the related chapter / readings before coming to class
9) Dreyfus’s Empire: Emile Durkheim Read the related chapter / readings before coming to class
10) The Discovery of the Invisible World Read the related chapter / readings before coming to class
11) The Construction of the Social System Read the related chapter / readings before coming to class
12) Erving Goffman and the Theatre of Social Encounters Read the related chapter / readings before coming to class
13) Erving Goffman and the Theatre of Social Encounters Read the related chapter / readings before coming to class
14) Homework submission presentations of research projects

Sources

Course Notes / Textbooks: The discovery of society, Collins and Makowsky
http://www.mcgraw-hill.co.uk/html/0071267603.html
Sociological classics, edited by Kauzlarich
http://vig.pearsoned.co.uk/catalog/academic/product/0,1144,0131918060,00.html

And weekly readings

References: "."

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 20
Presentation 1 % 10
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 3 42
Presentations / Seminar 1 10 10
Homework Assignments 1 10 10
Midterms 1 2 2
Final 1 20 20
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.