DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ACL4002 | Ethnic Literature | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Course Lecturer(s): |
Prof. Dr. GÖNÜL BAKAY |
Recommended Optional Program Components: | None |
Course Objectives: | To introduce the student to the literature of the major ethnic groups in the United States and examine the cultural contexts and literary traditions from which such literature emanates. |
The students who have succeeded in this course; Familiarization with a variety of themes and literary styles outside (what used to be) the traditional canon, and an awareness of the multiple facets of US identity. |
Diverse issues prevalent in multi-etnic America to be debated through the reading of five novels pertaining to Native Americans, African Americans, Latinos, and Asian Americans, as well as of passages from autobiographies of ethnic authors, and from theoretical work by various scholars. Watching parts of Roots to be added if there is time. |
Week | Subject | Related Preparation |
1) | General Introduction | Reading |
2) | Analysis /Discussion of House Made of Dawn | Reading |
3) | House Made of Dawn continued | Reading |
4) | Passages from theoreticians | Reading |
5) | Discussion /Analysis of The Color Purple | Reading |
6) | The Color Purple continued | Reading |
7) | Roots | |
8) | Discussion /Analysis of Bless Me Ultima | Reading |
9) | Bless Me Ultima continued | Reading |
10) | Jasmine | Reading |
11) | Jasmine continued | Reading |
12) | Discussion /Analysis of Joy-Luck Club | Reading |
13) | Joy-Luck Club continued | Reading |
14) | Passages from autobiographies | Reading |
15) | Final Examination | |
16) | Final Examination |
Course Notes / Textbooks: | N. Scott Momaday, House Made of Dawn ( New York: Harper Perennial, 1999). Alice Walker, The Color Purple (Orlando, FL: Mariner Books, 2006). Rudolfo Anaya, Bless Me Ultima (New York: Grand Central Publishing, 1994). Amy Tan, The Joy Luck Club (London: Penguin, 2006). Bharati Mukherjee, Jasmine (New York: N. Scott Momaday, House Made of Dawn ( New York: Harper Perennial, 1999). Alice Walker, The Color Purple (Orlando, FL: Mariner Books, 2006). Rudolfo Anaya, Bless Me Ultima (New York: Grand Central Publishing, 1994). The tv series Roots |
References: | Passages from: Henry Louis Gates Jr., The Signifying Monkey: A Theory of African-American Literary Criticism. Werner Sollors, Beyond Ethnicity Gloria Anzaldua, Borderlands/La Frontera W. E. B. Du Bois, The Souls of Black Folk Edward Said, Out of Place Richard Rodriguez, Hunger of Memory Marie Lauret et al., Beginning Ethnic American Literature |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 20 |
Midterms | 2 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 12 | 4 | 48 |
Presentations / Seminar | 1 | 4 | 4 |
Homework Assignments | 5 | 8 | 40 |
Midterms | 1 | 8 | 8 |
Final | 1 | 10 | 10 |
Total Workload | 152 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |