Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. HATİCE ÖVGÜ TÜZÜN |
Recommended Optional Program Components: |
none |
Course Objectives: |
This course aims at giving the students a background to modernism with T. S. Eliot and Ezra Pound and others, and move to more experimental movements like imagism, confessional and Beat poetry and the Harlem Renaissance to analyze the poetry namely by Ezra Pound, T. S. Eliot, W.C. Williams, R. Frost, W. Stevens, M. Moore, e.e. cummings, Langston Hughes, E. Bishop, A. Rich, S. Plath, A. Sexton, A. Ginsberg, others up to the 1970s. |
Week |
Subject |
Related Preparation |
1) |
Revision of the 19th Century poetry, especially of Whitman & Dickinson and Introduction to Modernism |
Heath Anthology of American Literature, Vol II. |
2) |
Modernism & Naturalism: Stephen Crane & Edwin Arlington Robinson |
Crane: In the Desert (from The Black Riders), ‘A Newspaper is a Collection of Half-Injustices’ (from War is Kind)
Robinson: Richard Cory, Miniver Cheevy, Eros Turannos
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3) |
T.S. Eliot |
The Waste Land, The Love Song of J. Alfred Prufrock, Gerontion, Journey of the Magi |
4) |
Robert Frost |
Mending Wall, Out Out- , Design, The Road Not Taken, Fire & Ice, Stopping by Woods on a Snowy Evening, The Gift Outright |
5) |
Imagism & Ezra Pound |
In a Station of the Metro, Portrait d’un Femme, The River Merchant’s Wife: A Letter, A Pact, The Rest, Cantos. |
6) |
William Carlos Williams |
Poem, Spring and All, The Red Wheelbarrow, The Dance, This Is Just to Say, Death |
7) |
Wallace Stevens |
Sunday Morning, Snowman, Emperor of Ice-Cream, Thirteen Ways of Looking at a Blackbird |
8) |
Review |
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9) |
Hart Crane |
At Melville’s Tomb, Chaplinesque (Written after Charles Chaplin’s film The Kid , 1921); from Voyages No I, ; To Brooklyn Bridge. |
10) |
Marianne Moore & Theodore Roethke |
Moore: Poetry, The Past is the Present, New York, A Grave, The Student, In Distrust of Merits
Roethke: Root Cellar, My Papa’s Waltz, The Waking, I Knew a Woman
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11) |
e.e. cummings |
l(a , she being Brand, next to of course god america i; thy fingers make early flowers of, in Just-, anyone lived in a pretty bow town, Buffalo Bill’s, my sweet old etcetera, since feeling is first, o sweet spontaneous, somewhere i have never travelled, gladly beyond; spring is a perhaps hand. |
12) |
Langston Hughes & Harlem Renaissance |
Harlem, Same in Blues, Weary Blues, Theme for English B |
13) |
Adrienne Rich |
Adrienne Rich: Diving into the Wreck, Living in Sin, Rape, Storm Warnings, Face to Face, A Valediction Forbidding Mourning (after John Donne’s poem). |
14) |
Confessional Poetry |
John Berryman: Dream Songs 14, 29, 76, A Professor’s Song.
Robert Lowell: Skunk Hour, To Speak of Woe That Is in Marriage, Mr. Edwards and the Spider, Eye and Tooth.
Sylvia Plath: Daddy, Guardian, Elm, Mirror, Metaphors, Morning Song, Lady Lazarus, Ariel, Edge,Words.
Anne Sexton: The Kiss, Lobster, You, Dr. Martin, All My Pretty Ones, Sylvia’s Death.)
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15) |
Final Exam |
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16) |
Final Exam |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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