DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
ACL3001 | American Drama I | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. HATİCE ÖVGÜ TÜZÜN |
Course Lecturer(s): |
Assist. Prof. ELİF BAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | In this course the period from 1920’s to 1960’s will be covered with emphasis on various dramatic movements and the contribution of such playwrights such as Eugene O’Neill, Lillian Hellman, Tenessee Williams to the making of modern American Drama. |
The students who have succeeded in this course; Students will learn • to discuss major playwrights styles and themes through selected plays, • to compare and contrast various social, political, philosophical perspectives these plays introduce, • to develop their own perspectives and write argumentative essays about different themes. |
20th century American Drama (1920’s to 1960’s) |
Week | Subject | Related Preparation |
1) | Reading | |
2) | Reading | |
3) | Reading | |
4) | Reading | |
5) | Reading | |
6) | Reading | |
7) | Reading | |
8) | Reading | |
9) | Reading | |
10) | ||
11) | Reading | |
12) | Reading | |
13) | Reading | |
14) | ||
15) | ||
16) |
Course Notes / Textbooks: | Eugene O’Neill: Long Day’s Journey into Night Lillian Hellman: Children’s Hour Tennessee Williams: Cat on a Hot Tin Roof Arthur Miller: All My Sons Edward Albee: The Zoo Story Le Roi Jones: The Dutchman Jerome Lawrence & Robert. E. Lee: The Night Thoreau Spent in Jail |
References: | Famous American Plays 1950’s Black Theater |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 5 | % 30 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 15 | 4 | 60 |
Quizzes | 5 | 2 | 10 |
Midterms | 1 | 15 | 15 |
Final | 1 | 20 | 20 |
Total Workload | 147 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |