Week |
Subject |
Related Preparation |
1) |
Introduction to course. Outline of semester. Survival game – what values do we place on human characteristics? |
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2) |
Love and marriage and choices of partners. How do we translate our values into the expression of love? “Happy Endings” by Margaret Atwood |
Reading. |
3) |
Introduction of partners. Interviewing another student and presenting him/her to the class. Practice of presentation skills. |
Interview. |
4) |
“Never Let Me Go” by Kazuo Ishiguo. The idea of sacrifice and honor. Discussion of film and characters, themes. |
Research. |
5) |
Poetry about love, marriage and choices. Selections include Browning, Shakespeare, Sexton and Frost. |
Reading. |
6) |
“Il Postino” and the poetry of Pablo Neruda. One poet and his vision of love and life. |
Reading. |
7) |
Presentations of poets and songwriters. Power point presentation of Shakespearean sonnets and various ways of presenting. |
Powerpoint. |
8) |
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9) |
“The Crucible” by Arthur Miller. Values and how we are transformed. |
Reading. |
10) |
Presentations. |
Research for presentation. |
11) |
Debates and controversial subjects. Commercials and capitalism and how we are subliminally affected. |
Research. |
12) |
Presentations. |
Research. |
13) |
“A Christmas Carol” by Dickens. An adaptation of the novella into a play format. Reading and discussion of themes and characters. |
Reading. |
14) |
Debates in teams. |
Research. |
15) |
Final. |
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16) |
Final. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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