Week |
Subject |
Related Preparation |
1) |
Introduction to course. Outline of semester. Short writing assignment describing expectations and past experiences. |
|
2) |
“Telling Stories” by Maeve Binchey and excerpt from “Portrait of a Lady” by Henry James. Writing about love and our concepts of what it means and how it is portrayed in the two stories. |
Reading. |
3) |
“Goodbye Marcus, Goodbye Rose” by Jean Rhys. Our experiences in life prepare us for the future. How do our lives change after a hugely impactful experience? |
Writing assignment. |
4) |
“Happy Endings” by Margaret Atwood. Writing about theme, characters, plot and mood. Example of summary and analysis of a short story. |
Reading. |
5) |
“Whose Life Is It Anyway?” by Brian Clark. The nature of life. What is our responsibility to ourselves? To others? |
Essay. |
6) |
“Moral Hazard” by Kate Jennings. The aging process and inconceivable choices. Is it possible or even acceptable to choose death over life? |
Essay. |
7) |
Midterm Essay concerning the nature of love and marriage and death and the choices involved. How do the stories exemplify the themes? |
Reading. |
8) |
Review. |
|
9) |
“Crime and Punishment” by Dosteovsky. Using logic to make excuses for a criminal act. |
Essay. |
10) |
“Remains of the Day” by Kazuo Ishiguro. Prejudice and characters who must act against their better nature. |
Reading. |
11) |
“The Ones Who Walk Away From Omelas” by Ursula Le Guin. Is it ever acceptable to sacrifice someone for the greater good? |
Reading. |
12) |
“The Joneses”. Capitalism and creating a desire and market. |
Background research. |
13) |
Essay on consumerism and capitalism. What goods do we consider desirable and why? |
Research. |
14) |
“First Confession” by Frank O’Connor. Comedy and plot. How does an author show theme through the use of humor? |
Reading. |
15) |
Final. |
|
16) |
Final. |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|