DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1012 | Introduction to Psychodrama | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. SELDA POLAT |
Recommended Optional Program Components: | This course will be a hybrid course consisting of face-to-face lectures in an on-campus classroom environment and online lectures via a virtual classroom. Students are expected to be present in the classroom during the theoretical class hours. |
Course Objectives: | The aim of this course is to enable students to increase their level of awareness through psychodrama techniques and thus to get to know themselves and others better, to increase their self-esteem and assertive behavior characteristics. In addition, students are expected to develop empathy, communication and problem solving skills within group dynamics. |
The students who have succeeded in this course; At the end of this course: - To be able to define the basic principles, techniques and application methods of psychodrama, - To develop the ability / flexibility to exhibit situation-specific behavior in the face of various challenging events that they may encounter in real life, - To be able to empathize by acting out roles that they cannot enter in real life, - To be able to apply the warm-up games used in psychodrama processes and to participate actively in the group, - To be able to participate in studies on self-awareness and awareness development processes - To gain the ability to empathize and strengthen interpersonal communication through group dynamics and role analysis, - To be able to develop creative problem solving and decision making skills using psychodramatic approaches - To be able to explain the place and importance of psychodrama methods in therapy and group work, - To be able to realize how negative emotions are reflected by the person and their own resources in controlling them, - To understand the importance of ethical rules and the importance of respecting each other as individuals - To realize the importance of being a group and team. Translated with DeepL.com (free version) |
History of psychodrama, basic techniques, warm-up games. Teaching methods and techniques used in the course: narration, educational games, group work, practice, drama, observation will be used. |
Week | Subject | Related Preparation |
1) | Introduction and Introduction to the Course Introduction to Psychodrama Course Rules | |
2) | History of Psychodrama Theoretical Information About Psychodrama Elements of Psychodrama | |
3) | Basic Techniques in Psychodrama/Stages of Psychodrama Session/Warm-up Games-Sharing-Feedback | |
4) | Warm-up Games-Sharing-Feedback | |
5) | Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
6) | Theory- Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
7) | Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
8) | MİDTERM | |
9) | Theory- Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
10) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
11) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
12) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
13) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
14) | Closing warm-up games-Lesson Evaluation and Feedback | Sharing and feedbacks about the course during the semester |
Course Notes / Textbooks: | 1. Ders notları 2. Deniz ALTINAY, Psikodramada Seçme Konular, Epsilon, İstanbul, 2015 3. Deniz ALTINAY, Psikodrama Grup Psikoterapisi El Kitabı Yaşama Dair Çok Şey, Nobel, İstanbul Diğer gerekli okumalar, Itslearning aracılığıyla öğrenciler için yüklenecektir. Herhangi bir materyale erişemiyorsanız, lütfen benimle iletişime geçin. |
References: | 1. Ders notları 2. Deniz ALTINAY, Psikodramada Seçme Konular, Epsilon, İstanbul, 2015 3. Deniz ALTINAY, Psikodrama Grup Psikoterapisi El Kitabı Yaşama Dair Çok Şey, Nobel, İstanbul Diğer gerekli okumalar, Itslearning aracılığıyla öğrenciler için yüklenecektir. Herhangi bir materyale erişemiyorsanız, lütfen benimle iletişime geçin. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Midterms | 1 | % 35 |
Final | 1 | % 55 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 45 | |
PERCENTAGE OF FINAL WORK | % 55 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Application | 6 | 6 | 36 |
Study Hours Out of Class | 12 | 3 | 36 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |