DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0012 | Introduction to Psychodrama | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. SELDA POLAT |
Recommended Optional Program Components: | This course will be delivered in a hybrid format, including face-to-face on-campus classrooms and online courses via virtual classrooms. Students taking the course are expected to be present in the classroom during theoretical lecture hours. |
Course Objectives: | The aim of this course is to enhance students' level of self-awareness through psychodrama techniques, enabling them to better understand themselves and others, and to improve self-esteem and assertive behavior traits. Additionally, the course aims to help students develop empathy, communication, and problem-solving skills within group dynamics. |
The students who have succeeded in this course; By the end of this course, students will be able to: • Define the basic principles, techniques, and application methods of psychodrama. • Develop flexibility and the ability to respond appropriately to challenging real-life situations. • Foster empathy by role-playing situations they may not encounter in real life. • Apply warm-up games used in psychodrama processes and participate actively in group activities. • Engage in self-exploration and self-awareness exercises. • Strengthen interpersonal communication skills through the analysis of group dynamics and roles. • Enhance creative problem-solving and decision-making skills using psychodramatic approaches. • Explain the role and importance of psychodrama methods in therapy and group work. • Recognize how negative emotions are expressed and learn to use personal inner resources for emotional regulation. • Understand the importance of ethical principles and mutual respect among individuals. • Become aware of the significance of being a group or a team |
History of psychodrama, basic techniques, warm-up games. Teaching methods and techniques used in the course: narration, educational games, group work, practice, drama, observation will be used. |
Week | Subject | Related Preparation |
1) | Introduction and Introduction to the Course Introduction to Psychodrama Course Rules | |
2) | History of Psychodrama Theoretical Information About Psychodrama Elements of Psychodrama | |
3) | Basic Techniques in Psychodrama/Stages of Psychodrama Session/Warm-up Games-Sharing-Feedback | |
4) | Warm-up Games-Sharing-Feedback | |
5) | Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
6) | Theory- Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
7) | Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
8) | MİDTERM | |
9) | Theory- Warm-up Games-Sharing-Feedback | Sharing of the week after the warm-up game of the previous lesson |
10) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
11) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
12) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
13) | Warm-up Games-Sharing | Sharing of the week after the warm-up game of the previous lesson |
14) | Closing warm-up games-Lesson Evaluation and Feedback | Sharing and feedbacks about the course during the semester |
Course Notes / Textbooks: | 1. Deniz ALTINAY, Psikodramada Seçme Konular, Epsilon, İstanbul, 20152. 2. Deniz ALTINAY, Psikodrama Grup Psikoterapisi El Kitabı Yaşama Dair Çok Şey, Nobel, İstanbul |
References: | 1. Course notes 2. Deniz ALTINAY, Psikodramada Seçme Konular, Epsilon, İstanbul, 2015 3. Deniz ALTINAY, Psikodrama Grup Psikoterapisi El Kitabı Yaşama Dair Çok Şey, Nobel, İstanbul Additional required readings will be uploaded via itslearning. If you are unable to access any material, please contact the instructor. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Project | 2 | % 35 |
Final | 1 | % 55 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 10 | |
PERCENTAGE OF FINAL WORK | % 90 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Application | 6 | 10 | 60 |
Study Hours Out of Class | 4 | 4 | 16 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 119 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |