GEP0012 Introduction to PsychodramaBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0012 Introduction to Psychodrama Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. SELDA POLAT
Recommended Optional Program Components: This course will be delivered in a hybrid format, including face-to-face on-campus classrooms and online courses via virtual classrooms. Students taking the course are expected to be present in the classroom during theoretical lecture hours.
Course Objectives: The aim of this course is to enhance students' level of self-awareness through psychodrama techniques, enabling them to better understand themselves and others, and to improve self-esteem and assertive behavior traits. Additionally, the course aims to help students develop empathy, communication, and problem-solving skills within group dynamics.

Learning Outcomes

The students who have succeeded in this course;
By the end of this course, students will be able to:
• Define the basic principles, techniques, and application methods of psychodrama.
• Develop flexibility and the ability to respond appropriately to challenging real-life situations.
• Foster empathy by role-playing situations they may not encounter in real life.
• Apply warm-up games used in psychodrama processes and participate actively in group activities.
• Engage in self-exploration and self-awareness exercises.
• Strengthen interpersonal communication skills through the analysis of group dynamics and roles.
• Enhance creative problem-solving and decision-making skills using psychodramatic approaches.
• Explain the role and importance of psychodrama methods in therapy and group work.
• Recognize how negative emotions are expressed and learn to use personal inner resources for emotional regulation.
• Understand the importance of ethical principles and mutual respect among individuals.
• Become aware of the significance of being a group or a team

Course Content

History of psychodrama, basic techniques, warm-up games. Teaching methods and techniques used in the course: narration, educational games, group work, practice, drama, observation will be used.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction and Introduction to the Course Introduction to Psychodrama Course Rules
2) History of Psychodrama Theoretical Information About Psychodrama Elements of Psychodrama
3) Basic Techniques in Psychodrama/Stages of Psychodrama Session/Warm-up Games-Sharing-Feedback
4) Warm-up Games-Sharing-Feedback
5) Warm-up Games-Sharing-Feedback Sharing of the week after the warm-up game of the previous lesson
6) Theory- Warm-up Games-Sharing-Feedback Sharing of the week after the warm-up game of the previous lesson
7) Warm-up Games-Sharing-Feedback Sharing of the week after the warm-up game of the previous lesson
8) MİDTERM
9) Theory- Warm-up Games-Sharing-Feedback Sharing of the week after the warm-up game of the previous lesson
10) Warm-up Games-Sharing Sharing of the week after the warm-up game of the previous lesson
11) Warm-up Games-Sharing Sharing of the week after the warm-up game of the previous lesson
12) Warm-up Games-Sharing Sharing of the week after the warm-up game of the previous lesson
13) Warm-up Games-Sharing Sharing of the week after the warm-up game of the previous lesson
14) Closing warm-up games-Lesson Evaluation and Feedback Sharing and feedbacks about the course during the semester

Sources

Course Notes / Textbooks: 1. Deniz ALTINAY, Psikodramada Seçme Konular, Epsilon, İstanbul, 20152.
2. Deniz ALTINAY, Psikodrama Grup Psikoterapisi El Kitabı Yaşama Dair Çok Şey, Nobel, İstanbul
References: 1. Course notes
2. Deniz ALTINAY, Psikodramada Seçme Konular, Epsilon, İstanbul, 2015
3. Deniz ALTINAY, Psikodrama Grup Psikoterapisi El Kitabı Yaşama Dair Çok Şey, Nobel, İstanbul
Additional required readings will be uploaded via itslearning. If you are unable to access any material, please contact the instructor.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Project 2 % 35
Final 1 % 55
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Application 6 10 60
Study Hours Out of Class 4 4 16
Midterms 1 2 2
Final 1 2 2
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.