Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Dr. Öğr. Üyesi KAYA AKYILDIZ |
Course Lecturer(s): |
Dr. Öğr. Üyesi KAYA AKYILDIZ
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Recommended Optional Program Components: |
"." |
Course Objectives: |
This course analyzes the sociological dynamics of modern Turkish society. A critical evaluation of Turkish modernity will be our main task. The readings and class discussions will describe social, cultural, and economic transformations. We will cover topics like nationalism, industrialization, class, gender, religion, and culture. |
Week |
Subject |
Related Preparation |
1) |
Introduction and Course Outline |
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2) |
Economy and Society at the End of the 2nd World War |
Korkut BORATAV, Türkiye İktisat Tarihi 1908-2002
Roger OWEN and Şevket PAMUK, A History of Middle East Economies in the Twentieth Century
|
3) |
Turkish Economy under the PRP Rule |
Çağlar KEYDER, State and Class in Turkey: A Study in Capitalist Development |
4) |
Multi-party Period, Populism and Democracy |
Erik J. ZÜRCHER, Turkey: A Modern History |
5) |
Political Transformation and The Rise of
DP
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Feroz AHMAD, The Making of Modern Turkey |
6) |
Course review and midterm |
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7) |
DP Era |
Erik J. ZÜRCHER, Turkey: A Modern History
Cem Eroğul, Demokrat Parti Tarihi ve İdeolojisi
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8) |
1960 Coup and Restoration |
Kurtuluş KAYALI, Ordu ve Siyaset
William HALE, Turkish Politics and Military
|
9) |
Import Substituting Industrialization Experience |
Çağlar KEYDER, State and Class in Turkey: A Study in Capitalist Development |
10) |
Political and Social Turmoil at 70s |
Ümit CİZRE, AP-Ordu İlişkileri
Tanel DEMİREL, Adalet Partisi
|
11) |
Course review and midterm |
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12) |
1980 Coup and Military Rule |
Erik J. ZÜRCHER, Turkey: A Modern History |
13) |
The Rise Özal, Islamist Politics, and Nationalism |
Erik J. ZÜRCHER, Turkey: A Modern History |
14) |
Violent 90’s and Kurdish Question
Homework submission |
Mesut YEĞEN, Devlet Söyleminde Kürt Sorunu |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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