Week |
Subject |
Related Preparation |
1) |
Intoroduction and discussion about game criticism. What it is? Why does it matter? Video Game criticism in foreing countries.
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2) |
Game review evaluation. In this section, we will read the same game reviews through Gamespot, IGN and EuroGamer web site and critices in class.
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3) |
Important Points about game criticism. Structure of essay, what is important during previews and reviews.
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4) |
What is the main differance between preview and review. How to write a preview? Aspects of a gamer and developer.
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5) |
Video game testing. How we can manage to test under construction game. How to approach games which still in Alpha and Beta phase.
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6) |
What makes video game valuable? Close reading of graphic, narration ve storieline of a video game. General information what is Graphic Engine. How does it work?
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7) |
Game criticism through different game types; TPS, FPS, RPG and RTS.
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8) |
Method of scoring. How to grade video game?
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9) |
Evaluation of last week assigment inside the classroom.
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10) |
MMO Games. MMO game dynamics, user interface and analysis how its evolution from past to today.
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11) |
Mobile video games. How we should approach them and what are the criterias of evaluating mobile video games.
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12) |
Video game magazine and magazine structure. Journey of a game critizim, from playing to publishing.
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13) |
Online video game criticism. YouTubers and indie video game critics.
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14) |
Evaluation of students reviwevs. This week students try to criticize each others reviews.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
1 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
4 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
4 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
1 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
1 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
1 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
2 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
1 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
3 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
3 |