DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
FTV4902 | Turkish Cinema II | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. GÖNÜL EDA ÖZGÜL |
Course Lecturer(s): |
Assist. Prof. GÖNÜL EDA ÖZGÜL |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to evaluate the cinema of Turkey after the 1990s in relation to the social, cultural, economic and political transformation of Turkish society. It aims to provide students the theoretical frame that is necessary to discuss some key issues in film studies as well as in Turkish society. |
The students who have succeeded in this course; 1. Develop a critical perspective regarding the new cinema of Turkey; 2. Develop an understanding regarding the socio-political context of films; 3. Explore some key issues in film studies in relation to developments in society; 4. Explore different forms of narration and understand the way of seeing that they produce; 5. Develop an understanding regarding the modernization process in Turkey. |
This course aims to evaluate the cinema of Turkey after the 1990s in relation to the social, cultural, economic and political transformations in Turkish society. It aims to provide students the theoretical frame that is necessary to discuss some key issues in film studies as well as in Turkish society. The cinema of Turkey is evaluated in relation to the modernization process in Turkey in this course. The narrative form and content of the chosen films will be analyzed from multiple theoretical perspectives and the new wave cinema in Turkey will be discussed in relation with concepts such as justice, ethics, identity (national, ethnic, sexual etc.), tradition and modernity. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Cinema of Turkey: Historical Context I | |
3) | Cinema of Turkey: Historical Context II | |
4) | New Cinema of Turkey: Introduction to Main Concepts | |
5) | New Political Cinema and the Return of the Repressed | Journey to the Sun (Yeşim Ustaoğlu, 1999) [PN 1997.G86 2004] |
6) | The City in New Turkish Cinema: Home and the Other | Distant (Nuri Bilge Ceylan, 2002) [PN 1995.9 .F67U93 [2005] |
7) | The Cinema of Zeki Demirkubuz: Absoluteness and Ambiguity | Third Page (Zeki Demirkubuz, 1999) |
8) | The Cinema of Reha Erdem: The Instinctual | Kosmos (Reha Erdem, 2010) |
9) | Paper Presentations | |
10) | The Cinema of Semih Kaplanoğlu: Tradition as Style | Egg (Semih Kaplanoğlu, 2007) [PN 1997.2.Y87 2007] |
11) | The Minimalism of the Everyday | Yozgat Blues (Mahmut Fazıl Coşkun, 2013) [PN 1997.2.Y69 2013] |
12) | New Political Cinema | Frenzy (Emin Alper, 2015) |
13) | New New Cinema: Dualities Questioned | |
14) | Homesickness | Inflame (Ceylan Özgün Özçelik, 2017) |
Course Notes / Textbooks: | Önerilen Okuma Listesi: Abisel, Nilgün (2006). Türk Sineması Üzerine Yazılar. İstanbul: Phoenix Yayınları [PN 1993.5 .T9A24 1994] Abisel, Nilgün (2013). Çok Tuhaf, Çok Tanıdık. İkinci Basım. İstanbul: Metis Yayınları [PN 1995.Ç65 2005] Adanır, Oğuz (2006). Kültür, Politika ve Sinema. İstanbul: +1 yayınları [PN 1993.5 .T8A33 2006] Arslan, Savaş (2010). Cinema in Turkey: A New Critical History. New York: Oxford University Press [PN 1993.5 .T8A77 2011] Arslan, Umut Tümay (2010). Mazi Kabrinin Hortlakları. İstanbul: Metis Yayınları [PN 1995.9 .S6A77 2010] Arslan, Umut Tümay (2005). Bu Kabuslar Neden Cemil. İstanbul: Metis Yayınları [PN 1993.5.A77 2005] Dönmez-Colin, Gönül (2008). Turkish Cinema: Identity, Distance and Belonging. London: Reaktion Books [PN 1993.5 .T8D66 2008] Erdoğan, Nezih (2017). Sinemanın İstanbul’da İlk Yılları Modernlik ve Seyir Maceraları. İstanbul: İletişim Yayınları [PN 1993.5 .T8E73 2017] Erdoğan, Nezih. “Yeşilçam’da Sessiz Bedenler, Bedensiz Sesler”. http://www.neziherdogan.net/articles/filmsoundtr/bedenses.htm Erdoğan, Nezih (1995). “Ulusal Kimlik, Kolonyal Söylem ve Yeşilçam Melodramı”. Toplum ve Bilim. Sayı:67, ss.178-196 [https://www.academia.edu/24560438/Ulusal_Kimlik_Kolonyal_Söylem_ve_Yeşilçam_Melodramı] Mutlu, Dilek Kaya (2010). “Between Tradition and Modernity: Yeşilçam Melodrama, Its Stars and Their Audiences”. Middle Eastern Studies. 46:3, ss.417-431 [https://www.researchgate.net/publication/233063189_Between_Tradition_and_Modernity_Yesilcam_Melodrama_its_Stars_and_their_Audiences] Scognamillo, Giovanni (1998). Türk Sinema Tarihi. İstanbul: Kabalcı Yayınları [PN 1993.5 .T84S36 2003] Suner, Asuman (2009). New Turkish Cinema: Belonging, Identity, and Memory. London: I.B. Tauris. [PN 1993.5 .T8S86 2010] |
References: | Recommended Reading List: Abisel, Nilgün (2006). Türk Sineması Üzerine Yazılar. İstanbul: Phoenix Yayınları [PN 1993.5 .T9A24 1994] Abisel, Nilgün (2013). Çok Tuhaf, Çok Tanıdık. İkinci Basım. İstanbul: Metis Yayınları [PN 1995.Ç65 2005] Adanır, Oğuz (2006). Kültür, Politika ve Sinema. İstanbul: +1 yayınları [PN 1993.5 .T8A33 2006] Arslan, Savaş (2010). Cinema in Turkey: A New Critical History. New York: Oxford University Press [PN 1993.5 .T8A77 2011] Arslan, Umut Tümay (2010). Mazi Kabrinin Hortlakları. İstanbul: Metis Yayınları [PN 1995.9 .S6A77 2010] Arslan, Umut Tümay (2005). Bu Kabuslar Neden Cemil. İstanbul: Metis Yayınları [PN 1993.5.A77 2005] Dönmez-Colin, Gönül (2008). Turkish Cinema: Identity, Distance and Belonging. London: Reaktion Books [PN 1993.5 .T8D66 2008] Erdoğan, Nezih (2017). Sinemanın İstanbul’da İlk Yılları Modernlik ve Seyir Maceraları. İstanbul: İletişim Yayınları [PN 1993.5 .T8E73 2017] Erdoğan, Nezih. “Yeşilçam’da Sessiz Bedenler, Bedensiz Sesler”. http://www.neziherdogan.net/articles/filmsoundtr/bedenses.htm Erdoğan, Nezih (1995). “Ulusal Kimlik, Kolonyal Söylem ve Yeşilçam Melodramı”. Toplum ve Bilim. Sayı:67, ss.178-196 [https://www.academia.edu/24560438/Ulusal_Kimlik_Kolonyal_Söylem_ve_Yeşilçam_Melodramı] Mutlu, Dilek Kaya (2010). “Between Tradition and Modernity: Yeşilçam Melodrama, Its Stars and Their Audiences”. Middle Eastern Studies. 46:3, ss.417-431 [https://www.researchgate.net/publication/233063189_Between_Tradition_and_Modernity_Yesilcam_Melodrama_its_Stars_and_their_Audiences] Scognamillo, Giovanni (1998). Türk Sinema Tarihi. İstanbul: Kabalcı Yayınları [PN 1993.5 .T84S36 2003] Suner, Asuman (2009). New Turkish Cinema: Belonging, Identity, and Memory. London: I.B. Tauris. [PN 1993.5 .T8S86 2010] |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 1 | % 30 |
Presentation | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 13 | 6 | 78 |
Presentations / Seminar | 1 | 2 | 2 |
Homework Assignments | 1 | 2 | 2 |
Final | 1 | 3 | 3 |
Total Workload | 127 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |