GEP0314 Innovation and CreativityBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0314 Innovation and Creativity Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assoc. Prof. ÇAĞLAR SİVRİ
Course Lecturer(s): Instructor INGI FERNANDEZ
Course Objectives: Innovation and creativity are integral to an organization's ability to survive and thrive in today's competitive marketplace. This course is designed to provide students with the knowledge and understanding of how innovation and creativity can be nurtured, realized and managed in business environments. In addition to the theoretical concepts of innovation and creativity, students will learn to use practical applications to foster creativity and innovation in the workplace.

Learning Outcomes

The students who have succeeded in this course;
Learning Outcomes
1 Develops an awareness of concepts related to innovation and creativity.
2 Be able to explain concepts related to innovation and creativity management
3 Understands the processes of creativity and innovation
4 Have an idea about innovation and creativity applications
5 Knowledge about the use of some tools and methods used in innovation and creativity management.

Course Content

"Introduction to Innovation and Creativity
Innovation in organizations
Business processes and innovation
Managing creativity
Creativity tools: Brainstorming, TILMAG, Six hats, TRIZ
Evaluation of innovative solutions: Decision Making
Innovative product development
Innovation financing and marketing
Knowledge Management and Organizational Learning
Managing human resources for creativity and innovation

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Innovation and Creativity Lecture Notes
2) Innovation in organizations Lecture Notes
3) Business processes and innovation Lecture Notes
4) Managing creativity Lecture Notes
5) Tools for creativity: Brainstorming Lecture Notes
6) Tools for creativity: TILMAG, Six thinking hats Lecture Notes
7) Tools for Creativity: TRIZ Lecture Notes
8) ara sınav
9) Evaluation of innovative solutions: Decision Making Lecture Notes
10) Innovative product development Lecture Notes
11) Financing Innovations Lecture Notes
12) Bilgi Yönetimi ve Örgütsel Öğrenme Lecture Notes
13) Knowledge Management and Organizaitonal Learning Lecture Notes
14) Managing human resources for creativity and innovation

Sources

Course Notes / Textbooks: Ders Notları ve Sunumlar
References: "Mumford, M.D. (Ed.) (2012). Handbook of Organizational Creativity, Elsevier, Online E Book (Available in BAU library website)
De Bono, E. (2008). Six thinking hats, Penguin Books, London
Orloff, M. (2006). Inventive Thinking through TRIZ, Online E Book (Available in BAU library website)
"

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Project 1 35 35
Midterms 1 2 2
Final 1 2 2
Total Workload 117

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.