DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
PTR4069 | Job Coaching: Place, Train, Maintain | Spring | 2 | 0 | 2 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. HASAN KEREM ALPTEKİN |
Course Objectives: | The purpose of this course is to give information on the role of the intended job coach, job analysis, general characteristics of mentally disabled individuals, social and emotional status, individual education goals for mentally handicapped young people, legal practices for the disabled, problems arising from working environment and communication. |
The students who have succeeded in this course; 1- They will know general Assessment Interventions 2- They will have Task Analysis for People with ID 3- They will learn Supported Employment 4- They will success the managing the problems in the work place |
This course is designed to develop an individual training plan for mentally disabled young people, to conduct job analysis for mentally disabled young people as job coaches, to give clues to individuals to carry out jobs given to mentally challenged individuals, to evaluate the development of individuals with intellectual disability, the provision of benefits and the preparation and discussion of case studies on disabled individuals. |
Week | Subject | Related Preparation |
1) | Introduction to Job Coaching Consept | |
2) | History of job coach and general conceptions of job coaching | |
3) | Definition of job coach and role of job coach | |
4) | Social values of job coach and national laws | |
5) | General assessment Interventions | |
6) | Work analysis | |
7) | Midterm Exam | |
8) | Supported employment | |
9) | Job coaching and psychosocial approach | |
10) | Strategies for problems that may arise in work environment and crisis management | |
11) | Preparation of case study about job coaching people with ID | |
12) | Preparation of case study about job coaching people with ID | |
13) | Discussion of case study about job coaching people with ID | |
14) | Presentations |
Course Notes / Textbooks: | Haftalık olarak verilecektir. - Will be given weekly. |
References: | 1. Leach, S. (2002). A supported employment workbook: using individual profiling and job matching. Jessica Kingsley Publishers. 2. Murphy, S. (2009). The Job Developer's Handbook. Practical Tactics for Customized Employment. 3. Ryan, D. J. (2000). Job search handbook for people with disabilities. Jist Publishing. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 13 | % 0 |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 14 | 9 | 126 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 156 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |