Week |
Subject |
Related Preparation |
1) |
Guidelines for Design of Health Care Facilities (AIA)
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2) |
Hospital Accreditation and JCI Standards; QHA Trent Accreditation Standards
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3) |
Design Requirements for ICU, OR, X-Ray Department, PET Shielding Requirements
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4) |
"Medical Gas Pipeline System, Guidelines for Testing Medical Gases (O2, N20 and Medical Air),
Medical-surgical vacuum systems, Design of the Vacuum Pump System, Waste Anesthetic Gas Disposal"
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5) |
Clean-air Systems and Classification, Hospital clean-air zones, Airborne Infection, ISO 14644
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6) |
Particle Counting, Active/Passive Air Sampling, Isolation Rooms Design Requirements |
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7) |
Midterm Exam I
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8) |
Earth Grounding System, Isolated Power Systems and Line Isolation Monitor, Conductive Flooring |
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9) |
"Guidelines for Design of Sterilization Department, Sterilization Validation,
Sterility and Shelf Life, Bowie-Dick test, Chemical indicators, Biological indicators"
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10) |
Sterilization Techniques (EtO, Formaldehyde, Ozone, Plasma , Gamma)
Compaing EtO and Plasma sterilization techniques |
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11) |
Sterilization Department Design Guidelines, Validation in Sterilization
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12) |
Health Devices IPM System for Medical Device Performance and Safety Measurements
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13) |
Waste Management, Management of Hazardous Materials |
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14) |
Midterm Exam II |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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