Week |
Subject |
Related Preparation |
1) |
Introduction to medical imaging, overview of the modalities (radiography, fluoroscopy, mammography, computed tomography) |
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2) |
Overview of the modalities (Magnetic Resonance Imaging, Ultrasound Imaging, Doppler Ultrasound) |
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3) |
Nuclear medicine imaging, Single Photon Emission Computed Tomography (SPECT), Positron Emission Tomography (PET), combined imaging modalities, image properties (Contrast, Spatial Resolution) |
|
4) |
X-ray production, X-ray tubes, and X-ray generators, Bremsstrahlung spectrum, Characteristic x-ray spectrum |
|
5) |
x-ray tubes, cathode, anode |
|
6) |
Anode configurations: stationary and rotating, measurement of focal spot size |
|
7) |
Anode angle, field coverage, and focal spot size, heel effect, off-focal radiation, collimators |
|
8) |
Filtration, attenuation of x-rays, linear attenuation coefficient, mass attenuation coefficient, half-value layer, factors affecting x-ray emission, quality, quantity, and exposure |
|
9) |
Mammography, focal spot considerations |
|
10) |
Tube port, tube filtration, and beam quality, magnification techniques |
|
11) |
CT system designs, basic concepts and definitions |
|
12) |
X-ray tubes, filters, and collimation in CT scanners, x-ray interactions (rayleigh scattering, compton scattering) |
|
13) |
X-ray interactions (the photoelectric effect) |
|
14) |
Hounsfield Unit (HU) |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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