DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4473 | Dinamo CO - Mega Projects | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | |
Course Coordinator : | Assist. Prof. İREM ŞANAL |
Course Lecturer(s): |
Assist. Prof. İREM ŞANAL |
Course Objectives: | Through PPP projects, partnerships are established at the stages of the financing of infrastructure investments and practice between public and private sectors. This model means also a risk-sharing, division of tasks and budget. As a result, in this course, applications of the public-private partnership practices in developing and constantly in need of investment growing countries by both the central government and all local governments in optimal conditions will be determined. PPP in essence is not new but gains a new functioning and structure with changing economic and management processes winning sector cooperation. |
The students who have succeeded in this course; 1) The main objective throughout the course is examining the role of the private sector in the provision of public services. 2) At the end of the course, the selection, shaping and evaluating of public-private sector partnership model’s contribution to service delivery will be examined. 3) It is aimed that advising students on three intertwined basic issues. When are PPP projects implemented? When should they be implemented? Planning: How does PPP work? How should it work? Evaluating: how does PPP perform? How should be the performance of PPP? 4) Negotiation, communication, performance metrics, and risk management issues will be the focuses as the criteria for a successful model. 5) The strategy and mission, structure, funding, authority, and resources will be focused on as success of A PPP project is largely dependent on. |
Students will have the opportunity to understand the main framework of PPP projects and to observe empirical studies. In each case, students will be asked to evaluate achievements, shortcomings and missed opportunities in the process of successful and sustainable public-private partnership. |
Week | Subject | Related Preparation |
1) | Introduction- General Overview of Public-Private Partnership-1 | |
2) | Overview of Public Private Partnership in Basic Line-2 | |
3) | Privatization, Regulation Studies and PPP Law | |
4) | Cooperation Process in PPP Projects | |
5) | Financing in PPP Project | |
6) | Public Debt and PPP Projects | |
7) | The Future of PPP Projects in Infrastructure Investments | |
8) | Selecting the Right PPP Model | |
9) | Feasibility in PPP Projects | |
10) | Evaluation of PPP Model | |
11) | Current Situations of PPP Practices in the World? | |
12) | Sample Application Study for Turkey | |
13) | Threats to PPP Projects | |
14) | Overall Assessment, Review and Lessons Learned |
Course Notes / Textbooks: | |
References: | Örnek PPP projeleri, vaka çalışmaları |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 8 | 112 |
Midterms | 2 | 3 | 6 |
Final | 1 | 3 | 3 |
Total Workload | 163 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |