Week |
Subject |
Related Preparation |
1) |
Introduction to Game
Development II & Unreal
Engine |
|
2) |
Introduction to Blueprints and
Editor Interface |
Labwork #1: Teleport and
Coordinate system practice. (2
Pts) |
3) |
Basic Blueprint Programming
Concepts |
Labwork #2: Time Bomb (2 Pts) |
4) |
Building and Using Actor
Classes |
Labwork #3: Endless Runner
Prototype (3 Pts) |
5) |
UE4 Gameplay Framework
Classes |
Labwork #4: A Simple Game (4
Pts) |
6) |
A Breakdown of the Elements |
Labwork #5: A Simple Platform
Game. (8 Pts) |
7) |
Complex Variable Types |
Extra Labwork hours for
completing #4 and #5. |
8) |
Flow Control |
Labwork #6: A Simple Puzzle
Game. (8 Pts) |
9) |
Mathematical Operations and
Coordinate System |
Assignment #2 Presentations. |
10) |
Trace Channels, Collisions,
Animation and UMG |
Labwork #7: Chest Game. (8 Pts) |
11) |
Advanced Blueprint Concepts |
Fill the Final
Project
Submission
Form
Assignment #2 Presentations. |
12) |
Combat Mechanics
Fundamentals |
Final Project Progress meetings |
13) |
FPS Mechanics Fundamentals |
Final Project Progress meetings |
14) |
Adventure Game Mechanics
Fundamentals |
Final Project Progress meetings |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
3 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
3 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
5 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
3 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
2 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
3 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
3 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
4 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
5 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
4 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
3 |