FTV3923 Sports Broadcasting on TVBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3923 Sports Broadcasting on TV Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NİLAY ULUSOY
Recommended Optional Program Components: 1) Being familiar to the main concepts and methods of the social sciences and the fine arts devoted to understanding the world and the society 2) Having comprehensive knowledge regarding different media and branches of art 3) Knowing the historical background of audio-visual moving images in the world and in Turkey and keeping pace with the new developments in the area 4) Having a good command of the language and the aesthetics of audio-visual moving images in the world and in Turkey 5) Being able to create a narrative that could be used in a fiction or a non-fiction audio-visual moving image product 6) Being able to write a script ready to be shot 7) Having the skills to produce the photoboard of a script in hand and to shoot the film using the camera, the lights and other necessary equipment 8) Being able to transfer the footage of a film to the digital medium, to edit and do other post-production operations 9) Being able to create a documentary audio visual moving image from the preliminary sketch stage to shooting, editing and post-production stages 10) Being able to produce an audio visual moving image for television and audio products for radio from preliminary stages through shooting and editing to the post-production stage 11) Being culturally and theoretically equipped to make sense of an audio-visual moving image, to approach it critically with regard to its language and narration and being able to express his/her approach in black and white 12) Having ethical values and a sense of social responsibility
Course Objectives: This course aims to provide information about sports broadcasting which is a niche area and let students gain some field experience. At the end of the semester in which students will gain knowledge about sports and event broadcasting, it is aimed to provide students theoretical knowledge and field experience about sports departments in television channels, sports channels and broadcasting firms and their operational structure.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1) learn how to write editorial news in TV Sports services
2) have information about being an anchor and announcer and about dubbing
3) gain live broadcast tv experience, learn how the regie works and learn how to have a career in this area if s/he is interested in technical branches such as fiction-montage-graphics.
4) have a chance to be present in an outdoor broadcast vehicle during live broadcast and gain knowledge about the way the director, the image picker or voice chief tasks are done and learn how to gain a career in these areas
5) have knowledge about pursuing a career in international broadcasting

Course Content

In this course, the functioning of tv sports channels and broadcasting companies; sports writing; preparation of daily broadcast streams; anchormanship in tv sports programs including event broadcasting is discussed. At the end of the semester in which students will gain knowledge ragarding many aspects of sports broadcasting from the writing and preparation of sports news to the broadcasting of those news, they will also gain live broadcasting and reporting experience in the field.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) TV Sports broadcasting in Turkey. Establishment and Development
2) Preparation and display of daily broadcast stream in sports channels
3) Examining the tasks behind the screen: broadcast management, production, working principles of fiction-assembly-technical units
4) News writing techniques for tv
5) Working principles of anchormanship and dubbing
6) Live broadcast experience. The main regie during a live broadcast and the duties of a director, image picker and audio experts. Provision of the broadcast stream
7) midterm
8) Live broadcast experience in outdoors broadcast vehicle
9) Live broadcast experience in outdoors broadcast vehicle
10) Live broadcast experience in outdoors broadcast vehicle
11) Sharing the experiences of sports channels managers. Open lectures
12) Sharing the experiences of sports channels managers. Open lectures
13) Preparation of a format for a TV program in the light of knowledge that has been gained during the semester
14) General Revision

Sources

Course Notes / Textbooks: Television Sports Production
Jim Owens
Routledge; 5 edition (August 5, 2015)
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 2 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 11 5 55
Presentations / Seminar 10 2 20
Midterms 1 4 4
Final 1 4 4
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.