Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Prof. Dr. NİLAY ULUSOY |
Recommended Optional Program Components: |
1) Being familiar to the main concepts and methods of the social sciences and the fine arts devoted to understanding the world and the society
2) Having comprehensive knowledge regarding different media and branches of art
3) Knowing the historical background of audio-visual moving images in the world and in Turkey and keeping pace with the new developments in the area
4) Having a good command of the language and the aesthetics of audio-visual moving images in the world and in Turkey
5) Being able to create a narrative that could be used in a fiction or a non-fiction audio-visual moving image product
6) Being able to write a script ready to be shot
7) Having the skills to produce the photoboard of a script in hand and to shoot the film using the camera, the lights and other necessary equipment
8) Being able to transfer the footage of a film to the digital medium, to edit and do other post-production operations
9) Being able to create a documentary audio visual moving image from the preliminary sketch stage to shooting, editing and post-production stages
10) Being able to produce an audio visual moving image for television and audio products for radio from preliminary stages through shooting and editing to the post-production stage
11) Being culturally and theoretically equipped to make sense of an audio-visual moving image, to approach it critically with regard to its language and narration and being able to express his/her approach in black and white
12) Having ethical values and a sense of social responsibility
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Course Objectives: |
This course aims to provide information about sports broadcasting which is a niche area and let students gain some field experience. At the end of the semester in which students will gain knowledge about sports and event broadcasting, it is aimed to provide students theoretical knowledge and field experience about sports departments in television channels, sports channels and broadcasting firms and their operational structure.
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Week |
Subject |
Related Preparation |
1) |
TV Sports broadcasting in Turkey. Establishment and Development
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2) |
Preparation and display of daily broadcast stream in sports channels |
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3) |
Examining the tasks behind the screen: broadcast management, production, working principles of fiction-assembly-technical units
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4) |
News writing techniques for tv
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5) |
Working principles of anchormanship and dubbing
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6) |
Live broadcast experience. The main regie during a live broadcast and the duties of a director, image picker and audio experts. Provision of the broadcast stream
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7) |
midterm
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8) |
Live broadcast experience in outdoors broadcast vehicle
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9) |
Live broadcast experience in outdoors broadcast vehicle
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10) |
Live broadcast experience in outdoors broadcast vehicle
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11) |
Sharing the experiences of sports channels managers. Open lectures
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12) |
Sharing the experiences of sports channels managers. Open lectures
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13) |
Preparation of a format for a TV program in the light of knowledge that has been gained during the semester
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14) |
General Revision
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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