DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1135 | Musics of the World | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. İSMET AYDIN |
Course Objectives: | The aim of this course is to provide the students with an overview of the great diversity of the world’s music systems, with the knowledge of evaluating the musical cultures and traditions in a comparative perspective, to explore the range of sounds, timber, rhythm, form qualities of different cultures and to introduce the assumptions that underlie the ideas of “world music” and globalization. |
The students who have succeeded in this course; The students who succeeded in this course "1) Identifies and distinguishes the elements of the various musical cultures and traditions in the world. " 2) Evaluates music in its cultural context and gains an intercultural perspective. 3) While listening to the musics of different cultures, evaluates and describes in accordance with the proper music terminology. " 4) Understand the commonalities and differences; continuations and fragmentations of the musics of the world " 5) Learns to understand music history and philisophy of aesthetics in their cultural context. 6)To make correlations between other disciplines like history, anthropology, sociology through the medium of music. 7)To develop aural perception by listening different musics and understanding them, |
Traditional music, art music, folk music, music cultures of American natives, South American natives and music cultures, Asian music cultures, Chinese folk music, Japanese art music, Southeast Asian music cultures, Indian music, North Indian and South Indian music and differences, Tibetan music, Kashmir music, Pakistani music, Middle Eastern music cultures, Arab music, North African music cultures and differences between Arab music cultures, Iranian music, Central Asian music cultures, African music cultures, South African music cultures. Mediterranean music cultures, Balkan music cultures, European folk music, music cultures in Turkey, popular music in the world. Teaching methods and techniques used in the course are: lecture, individual study, case study, project preparation, recitals and use of digital resources. |
Week | Subject | Related Preparation |
1) | Introduction and definition of the course. | Course Notes |
2) | The fundamental topics on the relation between music and culture. | Course Notes |
3) | Jazz music and its evolution. | Course Notes |
4) | North America: Native American; folk and pop. | Course Notes |
5) | African music traditions. | Course Notes |
6) | Caribbean music traditions. | Course Notes |
7) | Caribbean music traditions. | Course Notes |
8) | Mid-term Week | Course Notes |
9) | Central Asian music traditions. | Course Notes |
10) | South Asia music traditions | Course Notes |
11) | East Asia music traditions. | Course Notes |
12) | Oceania music traditions. | Course Notes |
13) | European music traditions. | Course Notes |
14) | Latin American music traditions. | Course Notes |
Course Notes / Textbooks: | 1. Miller, Terry E. Ve Andrew Shahriari, World Music: A Global Journey, Routledge, UK, 2006. 2. Nettl, Bruno, Excursions in World Music. Fifth edition. Upper Saddle River, New Jersey: Prentice Hall. |
References: | 1. Bohlman, Philip V. Dünya Müziği, Dost Kitapevi: İstanbul. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 5 | 65 |
Homework Assignments | 1 | 8 | 8 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 116 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |