DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0811 | Readings in Philosophy | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Instructor SERKAN ŞİMŞEK |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to introduce students to the tradition of philosophical thought and to develop their practice of deep thinking through classical texts. Through this process, students are expected to experience critical reading of these texts, comprehend the complexity of philosophical thought, and enhance their abstract thinking skills. |
The students who have succeeded in this course; Students who successfully complete this course will 1) Discuss the fundamental ideas in philosophical texts. 2) Use terminology related to the discipline of philosophy. 3) Learn the basic elements of philosophical concepts and thought systems. 4) Study the major schools of thought and the views of philosophers in the history of philosophy. 5) Develop critical thinking skills through philosophical texts. 6) Gain the ability to benefit from differences between philosophical views and schools of thought. 7) Strive to build a bridge between contemporary philosophical debates and classical texts. |
In this course, the fundamental concepts of philosophy, the views of philosophers, and various philosophical movements will be examined and discussed from a historical perspective. The influence of philosophers' thoughts on modern thought and life will also be explored. Teaching methods and techniques used in the course are: lecture, reading, individual work, sample examination, and discussion. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Selected Philosophical Text 1 | Reading and Discussion |
3) | Selected Philosophical Text 1 | Reading and Discussion |
4) | Selected Philosophical Text 2 | Reading and Discussion |
5) | Selected Philosophical Text 2 | Reading and Discussion |
6) | Selected Philosophical Text 3 | Reading and Discussion |
7) | Selected Philosophical Text 3 | Reading and Discussion |
8) | MIDTERM WEEK | |
9) | Selected Philosophical Text 4 | Reading and Discussion |
10) | Selected Philosophical Text 4 | Reading and Discussion |
11) | Selected Philosophical Text 5 | Reading and Discussion |
12) | Selected Philosophical Text 5 | Reading and Discussion |
13) | Selected Philosophical Text 6 | Reading and Discussion |
14) | Selected Philosophical Text 6 | Reading and Discussion |
Course Notes / Textbooks: | Seçilen metinlere göre şekillenecektir. |
References: | Will be shaped according to the selected texts. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 13 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Paper Submission | 1 | % 10 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 4 | 52 |
Midterms | 1 | 2 | 2 |
Paper Submission | 1 | 20 | 20 |
Final | 1 | 2 | 2 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |