HUK1005 General Law KnowledgeBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
HUK1005 General Law Knowledge Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi MEHMET SİNAN ALTUNÇ
Course Lecturer(s): Dr. Öğr. Üyesi MEHMET SİNAN ALTUNÇ
Dr. Öğr. Üyesi ELİF KÜZECİ
Assoc. Prof. ÖZ SEÇER
Prof. Dr. KADİR EMRE GÖKYAYLA
Dr. Öğr. Üyesi AHU AYANOĞLU
Course Objectives: With this course, it is aimed that the students from faculties other than Law Faculty would have general knowledge on the current issues of law.

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1. Have general knowledge on law.
2. Have the ability to solve the problems that they can meet in their day-to-day life.
3. Have the possibility to understand easily the law based courses in their departments.

Course Content

In his course, basic law knowledge will be thought.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Criminal Law
3) Criminal Law
4) Criminal Law
5) Personal Data Protection Law
6) Personal Data Protection Law
7) Personal Data Protection Law
8) Midterm
9) Civil Law
10) Civil Law
11) Civil Law
12) Law of Obligations
13) Law of Obligations
14) Law of Obligations

Sources

Course Notes / Textbooks: Konu ile ilgili eserler. - Publication related to the subject.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 50
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 39
Study Hours Out of Class 13 78
Midterms 1 2
Final 1 2
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.