DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1211 | City and Landscape | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Dr. DENİZ ARSLAN HİNDİOĞLU |
Course Lecturer(s): |
Dr. DENİZ ARSLAN HİNDİOĞLU |
Recommended Optional Program Components: | None |
Course Objectives: | In this course; to provide basic information about public open spaces to all students, to raise awareness about the environment they live in, and to examine the social-physical and legal dimensions of the use of public space in urban-landscaping. |
The students who have succeeded in this course; 1) Learning Urban Open Space History 2) Learning Social and Physical Dimensions of Urban Open Spaces. 3) Learning Urban-Environmental Relations 4) Learning Open Space-Human Relations 5) Learning Urban Open Space Basic Principles. |
Explaining the basic criteria and principles of urban open space design and management of open green spaces. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Discussing City, Landscape and Urban Open Scape | |
3) | Development of Urban and Landscape- Ancient Period | |
4) | Development of Urban and Landscape- Medieval and Renaissance | |
5) | Development of Urban and Landscape- Baroque and English Garden | |
6) | Student Presentation | |
7) | Student Presentation | |
8) | Student Presentation | |
9) | Midterm | |
10) | Development of Urban and Landscape- Islamic Garden and Far Eastern Garden | |
11) | Development of Urban and Landscape- Sustainable and Smart Growth | |
12) | Development of Urban and Landscape- Universal Design Principles and Apply Urban Open Scape | |
13) | Student Presentation | |
14) | Student Presentation | |
15) | Review |
Course Notes / Textbooks: | • Tim Waterman, Cev. Sema Kabukçuoğlu (2012) Peyzaj Mimarlığının Temelleri, Literatür, İstanbul, Evyapan, Gönül; Peyzaj Ders Notları (2000),OTDÜ, Ankara Şule Keder, Mustafa Kubik, Peyzaj Mimarisinde Tasarım ve Proje Uygulama, İstanbul |
References: | • Tim Waterman, Cev. Sema Kabukçuoğlu (2012) Peyzaj Mimarlığının Temelleri, Literatür, İstanbul, Evyapan, Gönül; Peyzaj Ders Notları (2000),OTDÜ, Ankara Şule Keder, Mustafa Kubik, Peyzaj Mimarisinde Tasarım ve Proje Uygulama, İstanbul |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 3 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Presentations / Seminar | 4 | 18 | 72 |
Homework Assignments | 2 | 6 | 12 |
Midterms | 1 | 1 | 1 |
Paper Submission | 2 | 2 | 4 |
Final | 1 | 1 | 1 |
Total Workload | 132 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |