COP4468 Wissen Akademi- Cross Platform Application DevelopmentBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4468 Wissen Akademi- Cross Platform Application Development Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ECE GELAL SOYAK
Course Lecturer(s): Dr. Öğr. Üyesi TARKAN AYDIN
Course Objectives: Cross app development is an approach to programming for devices that combines the strengths of native programming and HTML5 app development.

Learning Outcomes

The students who have succeeded in this course;
1) Responsive Design
2)Cross Platform Application Development

Course Content

Develop cross platform apps with HTML5, JavaScript and CSS3, cordova

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Javascript
2) HTML5
3) CSS, CSS3
4) Hybrid Technologies
5) Hybrid Development Tools
6) Responsive Design
7) Restful Web Services
8) AJAX
9) Bootstrap
10) Kendo UI
11) JQuery- JQuery Mobile Jquery UI
12) Cordova (phonegap)
13) Introduction Angular, React
14) Sample Application

Sources

Course Notes / Textbooks:
1 Apache Cordova 4 Programming (Mobile Programming)
John M. Wargo 2015 ISBN-13: 978-0134048192
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 7 98
Midterms 1 3 3
Final 1 3 3
Total Workload 146

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.