Week |
Subject |
Related Preparation |
1) |
Introduction to 3D Printing |
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2) |
Fundamentals of 3D Modeling |
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3) |
Materials and Techniques |
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4) |
Principles of Design for 3D Printing |
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5) |
Hands-on 3D Printing |
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6) |
Advanced 3D Modeling Techniques |
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7) |
Midterm Project |
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8) |
Applications in Visual Communication Design |
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9) |
Sustainability and Ethics in 3D Printing |
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10) |
Designing a Product for 3D Printing |
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11) |
The Integration of 3D Printing with Other Technologies (AR/VR, electronics) |
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12) |
Final Project Preparation |
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13) |
Final Project Feedbacks |
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14) |
Reflection and Future Directions |
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Course Notes / Textbooks: |
Lipson, H., & Kurman, M. (2013). Fabricated: The new world of 3D printing. John Wiley & Sons. |
References: |
Bernier, S. N., Luyt, B., & Reinhard, T. (2015). Design for 3D printing: scanning, creating, editing, remixing, and making in three dimensions. Maker Media, Inc.. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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