DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0515 | New Religious Movements | Fall | 3 | 0 | 3 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Prof. Dr. İSMAİL TAŞPINAR |
Recommended Optional Program Components: | none |
Course Objectives: | Students on completion of this course, acquire a general knowledge of modern religious movements as of the beginning of the 20th century till today. While doing this, they aknowledge the different religious movements of the century and learn to relate them to other religious and cultures. |
The students who have succeeded in this course; Learning Outcomes 1)To analyze and recognition of the modern religious movements 2)To define status of modern religious movements in the traditional religious. 3)To analyze of the new religious movements. 4)To understand the development process and appearance of new religious movements. 5)To understand inner workings of new religious movements. 6)To recognize some negative consequences of the new religious movements in the community. |
This course will analyze and recognize of new religious movements. Teaching methods and techniques used in the course are: lecture, individual work, reading, discussion, observation and use of digital resources. |
Week | Subject | Related Preparation |
1) | Definition of new religious movements, subjects, sources | |
2) | Indian and Far Eastern New Religious Movements and their general specificities. The Hare Krishna movement | |
3) | Sai Baba Movement | |
4) | Transandantal Meditasyon ve Bagwam Osho Movement | |
5) | Properties of New Religious Movements in the Christians and Jehovah's Witnesses | |
6) | The Mormons Movement | |
7) | The Moons Movement | |
8) | Midterm Exam | |
9) | Scientology Movement The Satanism Movement | |
10) | The Evangelical Christianity Movement | |
11) | New Religious Movements in the İslam and Bâbî ve Bahâî Movement | |
12) | Kadıyani Movement | |
13) | İsmaîlî Movement | |
14) | General Property of New Religious Movements in Turkey |
Course Notes / Textbooks: | 1. İsmail Taşpınar, Günümüzde Yeni Dini Hareketler, yayına hazırlanmakta olan ders kitabı ve notları. 1. John A. Saliba, Understanding New Religious Mouvements. |
References: | 1. Encyclopedia pf New Religious Mouvements, edit. Peter b. Clarke. 2. Michael York, Historical Dictionnary of New Age Movements. 3. New Religious Movements in the 21th Century, edit.: Philip C. Lucas, Thomas Robbins |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 13 | 3 | 39 |
Homework Assignments | 1 | 15 | 15 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |