GEP1440 Russian IVBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1440 Russian IV Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Rusça
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: Russian IV course's aim is to transfer of the remaining basic Russian grammar; In accordance with the teaching methods of the course is for the purpose of deepening and strenthening of practical aptitudes and competencies

Learning Outcomes

The students who have succeeded in this course;
The students who have succeeded in this course;
1)He can understand the most important part of a verbal information.
2)He is able to prepare a plan or a summary of reading or listening.
3)He can develop the aptitudes and competencies to pass to another subject in reading.
4)He is able to explain in simple terms countries,cities,universities and events.
5)He can compose simple and compound sentences.
6)He can express himself in different situations: in stores, hotels, pharmacies, hospitals.

Course Content

Genitiv case;To go-to come(all prefixes);Action verbs;Future Perfect/İmperfect;Dative case;İnstrumental case;To must; Prepositional case; Reflexive verbs; Past Perfect/İmperfect.
Teaching methods and techniques used in the course are: lecture, practice, individual work, group work, technology-supported learning and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Revision.Imperfect/ perfect forms. Dialogues.
2) Genitiv case. Rules and exercices.
3) Pronouns and nouns in Genitiv case
4) Genitiv - numbers+ nouns.To go- to come with all prefixes.
5) Where,whom,whose(questions). Exercices.Use. Writing.
6) Action verbs in Past İmperfect/Perfect.
7) The verbs in Future Perfect/İmperfect
8) Midterm Week
9) Listening.Speaking.Dialogues.Where,where from,from whom.
10) Future.Dativ case.To like.To must.
11) Instrumental case / with who…
12) Instrumental case for the professions (to become teacher).Reflexive verbs.
13) Prepositional case ( about,in,on). Thematic issues.
14) Revision.

Sources

Course Notes / Textbooks: Дорога в Россию" М.М.Нахабина; 2."Говорите по-русски" Хавронина; photocopies
References: "Поехали" Чернышов; 2."Русский язык.5 элементов" Эсмантова.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Quizzes 2 20 40
Midterms 1 2 2
Final 1 2 2
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.