GEP1439 Russian IIIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1439 Russian III Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Rusça
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: This course's aim is to improve the basic language skills;to consolidate student's level in speaking,listening and writing;to continue to transfer the new informations about the Russian culture. These modules follow on naturally from Russian 2 (GEP 0416). These will offer continuity of learning for those who have completed the RUS 2 module and an opportunity for those with some prior knowledge to work at an appropriate level to develop their knowledge of the language.

Learning Outcomes

The students who have succeeded in this course;
Students who successfully complete this course will be able to;
1) Express what they have done in the past.
2) Talk about their future projects.
3) Tell where they are going, who they are going to, what vehicle they are going with.
4) Answer questions about what time it is, what time an event will take place and how long it will take.
5) Use expressions of desire and intention correctly.
6) Learn a certain amount of new words and basic rules and be able to engage in dialogue with Russians.
7) Make simple and compound sentences.
9) Express themselves and understand Russian speakers better.
10) Write a message, e-mail or note to a friend.

Course Content

Accusativ,Prepositional cases;The Past in conjugation;The Future of verbs;Go- come in Present,Past;Numbers;Adverbs of time;Adjectives;Imperfect and Perfect forms of verbs.Teaching methods and techniques used in the course are: lecture, practice, individual work, group work, technology-supported learning and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Week-days, Seasons and months.
2) Past. Rules and exercices. To be in Past.
3) Past of verbs reflexives.
4) To go - to come in Present .Where? Direction.
5) Past of verbs to go-to come.Different directions.Kind of transportation. Adjectives.
6) Adverbs of time. Verbs in Past.Prepositional and Accusative cases in different situations.
7) Numbers 1000-1000000 Future. When? Seasons and months.
8) Midterm Week
9) Future.Years(in Past/in Future).
10) Imperfect and Perfect forms of verbs(the pairs) in Past. Difference.
11) Imperfect/ Perfect forms of verbs in Future.Difference.Exercices.
12) What time is it now?Time and o'clock.Action verbs in Future.
13) Can/ can’t (possibility/ impossibility) Expression of desires and intentions.
14) General overview

Sources

Course Notes / Textbooks:
References: Required Textbook: Дорога в Россию ( часть 3)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Homework Assignments 1 15 15
Quizzes 1 20 20
Midterms 1 2 2
Final 1 2 2
Total Workload 117

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.