| Week |
Subject |
Related Preparation |
| 1) |
Week-days, Seasons and months. |
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| 2) |
Past. Rules and exercices. To be in Past. |
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| 3) |
Past of verbs reflexives. |
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| 4) |
To go - to come in Present .Where? Direction. |
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| 5) |
Past of verbs to go-to come.Different directions.Kind of transportation. Adjectives. |
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| 6) |
Adverbs of time. Verbs in Past.Prepositional and Accusative cases in different situations. |
|
| 7) |
Numbers 1000-1000000
Future. When? Seasons and months. |
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| 8) |
Midterm Week |
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| 9) |
Future.Years(in Past/in Future). |
|
| 10) |
Imperfect and Perfect forms of verbs(the pairs) in Past. Difference. |
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| 11) |
Imperfect/ Perfect forms of verbs in Future.Difference.Exercices. |
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| 12) |
What time is it now?Time and o'clock.Action verbs in Future. |
|
| 13) |
Can/ can’t (possibility/ impossibility)
Expression of desires and intentions. |
|
| 14) |
General overview
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| |
Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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