GEP0307 Maritime Culture and Amateur SeamanshipBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0307 Maritime Culture and Amateur Seamanship Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Dr. Öğr. Görevlisi DORA SUNGUNAY
Recommended Optional Program Components: none
Course Objectives: The aim of the course is to contribute to the spread of sea and maritime culture in Turkey. It is aimed to create widespread recognition and raise awareness and consciousness levels in order to ensure that more young people are interested in sea and maritime. It will be ensured that information is provided on the basic subjects of Amateur Seaman's License and Short Range Radio Operator Training.

Learning Outcomes

The students who have succeeded in this course;
Students who can successfully complete this course;

1-Will contribute to the spread of maritime and sea culture in Turkey,
2-Will have the knowledge level to contribute to Turkey's maritime issues in their own profession,
3-Will increase their awareness and consciousness regarding maritime and sea,
4-Will reach the knowledge level to obtain an Amateur Seaman's License,
5-Will have information on Short Range Radio Operator Training,
6-Will have basic information to contribute to the spread of maritime and sea culture in Turkey,
7-Will increase awareness and consciousness levels by creating widespread recognition in order to ensure that more young people are interested in maritime and sea.

Course Content

Maritime history in Türkiye and the world, Turkish maritime sector, Cabotage rights and Turkish straits, who is a sailor?, basic amateur maritime information, boat information and maneuvers, map information and preventing collisions at sea, short-range radio communication at sea, safety at sea, National and international legislation. Teaching methods and techniques used in the course: narration, case study, individual and group work, observation, simulation will be used.

Weekly Detailed Course Contents

Week Subject Related Preparation
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8) Midterm Haftası
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Sources

Course Notes / Textbooks: Amatör Denizci El Kitabı - Hz: Sezar Atmaca
Denizde Çatışmayı Önleme Tüzüğü
Gemi Seyri – Nusret Belirdi
Gemiler için Tıbbi Rehber
Denizciler için sağlık rehberi
IMO LSA Code
SOLAS
MARPOL
Antik Çağda Denizcilik ve Gemiler, Lionel Casson
Osmanlı'dan Cumhuriyet'e Denizciler, Serdar Başaran, Levent Düzcü
Öğretim Üyesinin Hazırladığı Bilgi Notları
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 15
Presentation 1 % 15
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Presentations / Seminar 1 10 10
Homework Assignments 1 15 15
Midterms 1 2 2
Final 1 2 2
Total Workload 107

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.