AHZ2007 Workplace SafetyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
AHZ2007 Workplace Safety Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor AYBİKE ELİF BOLCAN
Course Lecturer(s): Instructor AYBİKE ELİF BOLCAN
Recommended Optional Program Components: none
Course Objectives: To provide students with the knowledge about the dangers and risks that may occur in the work place. And to gain them behavioral skills for protecting themselves against occupational accidents and vocational diseases.

Learning Outcomes

The students who have succeeded in this course;
At the end of this course, student will be able to,
1. Define the importance of occupational health and safety.
2. Identify the principles of protection from fire in working fields.
3. Restate the legal rights of employees.
4. Define ergonomic risc factors.

Course Content

Overview of the Occupational Health and Safety , Occupational Health and Safety basic principles will be taught about the Safety legislation .

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Concept, history and principles of occupational health and safety None
2) Legislation of occupational health and safety None
3) Legal rights and responsibilites of employees None
4) Physical risk factors of the workplace environment None
5) Chemical risk factors of the workplace environment None
6) Biological risk factors of the workplace environment None
7) Ergonomy and ergonomic risk factors of the workplace environment None
8) Psycho-social risk factors of the workplace environment None
9) Risk groups in employees None
10) Risk management and evaluation None
11) Work accidents and protection None
12) Occupational diseases None
13) Personal protective equipments None
14) Health and safety signs None

Sources

Course Notes / Textbooks: Temel İş Sağlığı ve Güvenliği Eğitimi, ed. Ferdi Tanır, Ankara, Akademisyen Kitabevi, 2016.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Homework Assignments 1 2 2
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.