Week |
Subject |
Related Preparation |
1) |
Introduction of the course, explanation of the purpose and content of the course |
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2) |
Modernism, Enlightenment and After |
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3) |
Concept of postmodernism |
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4) |
Postmodern Indicators
1. Consumption and entertainment
2.Internet and mobile phone
3. to be visible
4. Aestheticized life |
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5) |
Consumption habits in daily life and Instagram |
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6) |
Pierre Bourdieu and concept of Habitus |
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7) |
Jean Baudrillard Consumer Society |
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8) |
Social Media and facebook |
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9) |
Masculinity discussed through advertisements |
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10) |
Advertising and psychology through the example of chocolate ads |
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11) |
General evaluation |
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12) |
General Evaluation |
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13) |
General Evaluation |
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14) |
General Evaluation |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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