VCD3124 Advanced DrawingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
VCD3124 Advanced Drawing Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. BATU BOZOĞLU
Recommended Optional Program Components: None
Course Objectives: The objective of the course is to use drawing as a creative tool to understand, communicate and interpret various artists' works, art movements and various art theories. Students are encouraged to develop their ability in drawing as an expression and to further their critical analysis and communication effectiveness in drawing. This course aims to develop an understanding of the theory and history of art in relation to the students' drawing projects. This course includes directed readings. Studio experience in addition to outside research and practices compose the core of drawing II course where body, visual memory and perceptual performance is questioned, communicated and interpreted.

Learning Outcomes

The students who have succeeded in this course;
1) Sketch with ink and other water-based drawing materials.
2) Develop daily drawing routine and create an individualized drawing language to demonstrate personal artistic expression and refine skills.
3) Use literacy to understand art theories, art movements and artists’ art manifestations.
4) Define “signs” inside verbal, social, cultural material
5) Recognize the relationship between “signs” and art
6) Experiment with line
7) Experiment with materials
8) Analyze and evaluate various resources to conduct research that enhances and deepens the creative process.
9) Apply time management strategies to organize, prioritize, and maximize productivity effectively.
10) Design and develop a productive working plan
11) evaluate progress potential and identify areas for improvement
12) Evaluate and synthesize intuition and individual insights, along with the perspectives of classmates, to apply informed decisions in project development after conducting adequate research and producing sketches.

Course Content

The course is structured in three parts:
In the first part, students practice various qualities of water-based painting and drawing materials. Experimenting with various materials on different compositions is expected on small and big scales. An experimental drawing language is explored. In addition, literary resources selected by students are added to the presentations of experimental works.
Second part of the course concentrates on the research of artistic movements, art theories and various artist’s works. Lectures and student seminars aim to present diverse artistic manifestations. Visits to art shows and exhibitions support class research and work to give insight and inspiration for individual work. Choosing texts and writing about them as well as about the art works that are visited are the natural components of this process. “Signs” and “memories” are defined within verbal, social and cultural materials during this process.
The third part provides more space to students for self-expression through creating portraits. Context and composition of the work will make use of previous research and literacy skills on signs and memories to render portraits in a creative and innovative way.
Teaching Methods: Lecture, Individual Study, Discussion, Project, Implementation

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Ink and Brush Exercises
2) Emphasizing Contour (blind contour-edged contour) exercises
3) Preparing Value Scales with water based materials
4) Composition in Line – Experimenting with various line solutions
5) Art and Sign Lecture and Presentation
6) Art and Sign Student Seminar
7) Art and Memory: Lecture and Presentation
8) “Sign and memory” Midterm Project
9) Art and Institution
10) Art and Concept Lecture and Presentation – Definition of concept for art works
11) Visual concept formulation and idea development with class work exercises – Delivery of literary material of each student
12) Portrait and Context – Presentation of research and literary material
13) Portrait and Composition- Presentation of Draft Portrait
14) SUBMISSION OF PORTRAIT

Sources

Course Notes / Textbooks:
References: Vitamin P New Perspectives in Painting; (London: PHAIDON, 2003)
John Berger, Ways of Seeing, Penguin Books
H.H Arnason & Marla F. Parther, A History of Modern Art, Thames and Hudson, London

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 10 % 20
Midterms 2 % 40
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 56
Study Hours Out of Class 13 37
Project 12 24
Final 1 8
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
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