DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
FTV3946 | Media Studies | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. GÖNÜL EDA ÖZGÜL |
Course Lecturer(s): |
Assist. Prof. GÖNÜL EDA ÖZGÜL |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to provide a critical and an intertextual perspective to the study of media and media products. It also aims to raise students' awareness about the contemporary world system that they live in through the discussion of media. |
The students who have succeeded in this course; 1. Gain the ability to think critically 2. Gain the ability to explore the economy-politics of media; 3. Can explore different ways of storytelling in media and understand the relationship between narration and the user/viewer/reader; 4. Can evaluate media products through diffferent theories; 5. Will be able to create media products in the context of different theories and put into practice theoretical knowledge |
This course focuses on the relationship between media and society. Media products and different ways of storytelling, the economy politics of media and media users/audiences are discussed in relation with the concepts of self, identity, power, memory and reality. Following the introduction of the main concepts in media studies, media products are both produced and discussed in relation with different theories such as semiotics, structuralism, post-structuralism and reception theory. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Media and Modernity | |
3) | Media, Power, Ideology The Economy-Politics of Media Culture Industry Consumption Society Media as Myth Maker - Structuralism | Film to See Before Class: They Live (John Carpenter, 1988) Readings: Roland Barthes - Mythologies |
4) | Medya, Power, Ideology Society of Spectacle One-Dimensional Man Discipline and Biopolitics (Foucault) | Film to See Before Class: Benny'nin Videosu (Michael Haneke, 1992) Readings: Guy Debord - Society of Spectacle |
5) | Media and The Other Machine as the Other | Film to See Before Class: Them (Gordon Douglas, 1954) |
6) | Media and Reality | Films to See Before Class: Stalker (Tarkovsky, 1979) Readings: Borges - Ficciones |
7) | Media and the Subject The Subject and Performance Lacan's Understanding of the Subject Levinas and the Face Cyberculture and Cyborgs | Films to See Before Class: Bladerunner (Ridley Scott, 1982) Zelig (Woody Allen, 1983) Readings: Kafka - Metamorphosis Camus - The Stranger Dostoyevski - The Double |
8) | Midterm Project Presentations | |
9) | Media, Surveillance and Power Stalking and Empathy Film Spectatorship, Psychoanalysis and Feminism | Film to Watch Before Class: Rear Window (Hitchcock, 1954) |
10) | Media and Agency Media Activism, Participation and Democracy The Ethics of Seeing | Films: Videodrome (Cronenberg, 1983) Readings: Kafka - The Trial |
11) | Media and Crisis | |
12) | Media and Everyday Life Public Space Media and the Body Virtual Bodies and Spaces Posthumanism and Cyberculture | Film to See Before Class: The Alien (Ridley Scott, 1981) |
13) | Media and Spatiality Metropolis Utopia and Dystopia Space and Social Media Space and Identity Non-places | Readings: Calvino - Invisible Cities |
14) | Media and Temporality History and Memory Flâneur and the Internet Technoculture | Readings: Milan Kundera - Slowness Eduardo Galeano - Mirrors |
Course Notes / Textbooks: | Readings: Roland Barthes – Mythologies - AC 25/.B37 1972 Guy Debord – Society of Spectacle - HM 291/.D43 2010 Jorge Luis Borges - Ficciones - PQ 7797 .B635/F5319 2017 Franz Kafka – The Metamorphosis and Other Stories - PT 2621 .A26/A225 1996 Albert Camus – The Stranger - https://www.macobo.com/essays/epdf/CAMUS,%20Albert%20-%20The%20Stranger.pdf Fyodor Dostoyevsky – Notes from Underground and The Double - PG 3326/.N68 2009 Franz Kafka – The Trial - http://www.kkoworld.com/kitablar/Frans_Kafka_Mehkeme-ing.pdf Italo Calvino – Invisible Cities - PQ 4809 .A45/C35 1974 Milan Kundera – Slowness - PQ 2671 .U47/L5613 1996 Films: John Carpenter – They Live (1988) - PN 1995.9 .S26/Y28 2005 Michael Haneke – Benny’s Video (1992) - PN 1997/.H364 2006 Gordon Douglas – Them (1954) - https://archive.org/details/Them.theatrical Andrei Tarkovsky – Stalker (1979) - PN 1997/.S585 2006 Peter Weir – The Truman Show (1998) - PN 1997.2/.T78 2015 Ridley Scott – Blade Runner (1982)- PN 1997/.B634 2007 Woody Allen – Zelig (1983) - https://vimeo.com/518557910 Alfred Hitchcock – Rear Window (1954) - https://vimeo.com/433068100 Ridley Scott – The Alien (1981) - PN 1995.9 .A457Y37 2017 |
References: | Readings: Roland Barthes – Mythologies - AC 25/.B37 1972 Guy Debord – Society of Spectacle - HM 291/.D43 2010 Jorge Luis Borges - Ficciones - PQ 7797 .B635/F5319 2017 Franz Kafka – The Metamorphosis and Other Stories - PT 2621 .A26/A225 1996 Albert Camus – The Stranger - https://www.macobo.com/essays/epdf/CAMUS,%20Albert%20-%20The%20Stranger.pdf Fyodor Dostoyevsky – Notes from Underground and The Double - PG 3326/.N68 2009 Franz Kafka – The Trial - http://www.kkoworld.com/kitablar/Frans_Kafka_Mehkeme-ing.pdf Italo Calvino – Invisible Cities - PQ 4809 .A45/C35 1974 Milan Kundera – Slowness - PQ 2671 .U47/L5613 1996 Films: John Carpenter – They Live (1988) - PN 1995.9 .S26/Y28 2005 Michael Haneke – Benny’s Video (1992) - PN 1997/.H364 2006 Gordon Douglas – Them (1954) - https://archive.org/details/Them.theatrical Andrei Tarkovsky – Stalker (1979) - PN 1997/.S585 2006 Peter Weir – The Truman Show (1998) - PN 1997.2/.T78 2015 Ridley Scott – Blade Runner (1982)- PN 1997/.B634 2007 Woody Allen – Zelig (1983) - https://vimeo.com/518557910 Alfred Hitchcock – Rear Window (1954) - https://vimeo.com/433068100 Ridley Scott – The Alien (1981) - PN 1995.9 .A457Y37 2017 |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Presentation | 2 | % 20 |
Project | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 12 | 6 | 72 |
Presentations / Seminar | 2 | 4 | 8 |
Project | 1 | 4 | 4 |
Final | 1 | 4 | 4 |
Total Workload | 130 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |