GAD3005 Game BusinessBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD3005 Game Business Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Course Objectives: This course provides the necessary information for the students about the financial management of a gaming company. They will learn all update information from planning, budget to analyzing tools and law.

Learning Outcomes

The students who have succeeded in this course;
Students that enroll in this course will:
- Understand the dynamics of a gaming company and its differences
- Learn how to decide which game to make and the use of related analysis tools
- Learn how to make a budget of a gaming company and reporting
- Be informed about government supports and other financial resources
- Be taught about general basics of law every gaming company owner must know
- Learn managing tools and importance of communication
- Understand how to prepare for a launch and marketing tools

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Intro to the course
2) What makes a gaming company? Presenting and discussion HW1: Design your own gaming company. A one page work.
3) Presenting Topics and Dicsussion Presentation 1
4) How to decide which game to make? Analysing tools. HW2: Analyze the genre you want to make using the tools
5) Presenting Topics and Dicsussion on the data Presentation 2
6) How to make a budget of a gaming company and reporting Midterm: Make a general budget of your company
7) Government supports, how to apply them and other finance resources HW3: Reevaluation of the budgets
8) Presenting the budgets and analysis Presentation 3
9) Intro and discussion about the management of a gaming company
10) Managing tools and importance of communication
11) General knowledge on the basics of law every gaming company owner must know
12) How to prepare for a launch and marketing tools
13) Presenting your company, game, budget and long term plans and plans for a launch Final: Presentation document
14) Presenting your company, game, budget and long term plans and plans for a launch Final Presentation
15) Discussion on the presentations and feedbacks from a manager perspective

Sources

Course Notes / Textbooks: Blood, sweat and pixels – Jason Schreirer
References: All the resources will be provided at the class by the lecturer to keep the students up to date.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 15 3 45
Study Hours Out of Class 4 5 20
Presentations / Seminar 2 3 6
Project 1 15 15
Homework Assignments 3 5 15
Jury 2 3 6
Final 1 15 15
Total Workload 122

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.