This course contains both theoretical and practical applications on animation. Introduction to the principles of animation, applied to simple objects. Students animate with balls of different weight, a tow truck, and hips & legs of a simple character to learn about timing, arcs, spacing, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration.
Learning Methods: Lecture, Implementation, Case Study, Individual Study, Project, Problem Solving, Tech-Enhanced Learning |
Week |
Subject |
Related Preparation |
1) |
Course Introduction and Character Animation Overview |
|
2) |
Introduction to Maya Working with Reference |
Reference Analysis
Bouncing Ball |
3) |
Keyframe Animation |
Bouncing Ball Pendulum
Simple Walk Cycle |
4) |
Keyframe Animation |
Biped Walk Cycle Graph Editor
Assignment #1 |
5) |
Body Mechanics in Animation
|
Walk Cycle |
6) |
Maya Rigging Basics |
Biped Rig |
7) |
First Person Animation |
Assignment #2 |
8) |
Acting in Animation |
|
9) |
Feedback and Animation Analyzing Session |
|
10) |
Saving and Baking Animation |
Final Project |
11) |
Final Project Reference Reviews |
Final Project Feedback |
12) |
Unreal Engine and sequencer |
Final Project Feedback |
13) |
Importing Animation to Unreal Engine |
Final Project Feedback |
14) |
Final Project Feedback |
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|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
2 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
2 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
3 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
2 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
5 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
2 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
3 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
3 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
2 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
2 |