Week |
Subject |
Related Preparation |
1) |
Introduction |
|
2) |
Introduction to Spine 2D - Preparation for the First
Animation Project |
|
3) |
Step-1 Prepare Images |
|
4) |
Step-2 Rigging
Principles |
|
5) |
Step-3 Starting First
Animation Project |
|
6) |
Step-4 Ball Animation |
|
7) |
Final Step on Ball
Animation Project - Midterm Submission |
|
8) |
Game Environment Concept Project |
|
9) |
Step-1 References for
Chest Opening
Animation |
|
10) |
Step-2 Rigging |
|
11) |
Step-3 Second 2D
Animation Project |
|
12) |
Step-4 2D Chest
Animation Project |
|
13) |
Step-5 Export Animation
to the Game Engine |
|
14) |
Final Step – 2D Chest
Animation
Final Exam |
|
Course Notes / Textbooks: |
Williams, R. (2009). The animator’s survival kit (Expanded ed.). Faber & Faber.
Thomas, F., & Johnston, O. (1995). The illusion of life: Disney animation. Disney Editions.
Beane, A. (2012). Animation art: From pencil to pixel, the world of cartoon, anime, and CGI. Harper Design.
Su, H. (2011). Alive character design: For games, animation and film. Gingko Press.
Tillman, B. (2011). Creative character design (1st ed.). CRC Press.
|
References: |
Spine User Guide. (n.d.). Spine 2D documentation. Esoteric Software. https://esotericsoftware.com/spine-documentation |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
2 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
2 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
3 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
2 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
5 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
2 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
3 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
3 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
2 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
2 |