GAD1003 Basics of ProgrammingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD1003 Basics of Programming Fall 2 2 3 5

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Instructor BERK YÜKSEL
Course Objectives: This course introduces basics of programming with using C# language. Learning a programming language which used for game development will give you the skill to understand game development process better. This not only benefits designers and artist who team up with programmers, but is also beneficial for solo developers, and programmers who just started their journeys.

Learning Outcomes

The students who have succeeded in this course;
• Lifecycle of a computer program.
• How computers store, represent and manipulate data.
• How to write legal expressions and perform arithmetic operations with numeric data.
• Conditional logic and utilizing conditional statements to design complex programs.
• Repetitive task execution using loops.
• Keeping and retrieving data in collections.
• Using limited purpose methods to write larger programs with organized code.
• Debugging.
• Principles of Object Oriented Programming.

Course Content

• Introduction to programming languages; their uses in interactive software development and their role in game design career.
• Simple and complex data types and basic mathematical operations.
• Decision making via logical and conditional operators and recursion.
• Creating and using objects, introduction to object oriented programming.
• Working with Array and Collection types, sorting algorithms, key-value storage
• Introduction to object oriented paradigm: Inheritance, Polymorphism, Interfaces
• Comparison between object oriented paradigm with other common programming paradigms.
• Using modelling tools for software architecture design.
• Principles of SOLID programming.
• Creating documentation for software projects
• Transitioning from console applications to game engines

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Overview
2) Introduction to Programming, Hello World
3) Variables
4) If-Else Statements
5) Arrays
6) Loops
7) Midterm Exam
8) Introduction to Unity
9) Unity with C#
10) Animations
11) Game Physics
12) User Interface Development
13) Final Project Reviews
14) Final Project Reviews

Sources

Course Notes / Textbooks: - Unity in Action (3rd Edition) – Joe Hocking
References: - The C# Player's Guide (5th Edition) – RB Whitaker

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Laboratory 7 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 10 3 30
Study Hours Out of Class 8 8 64
Midterms 1 3 3
Final 1 3 3
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. 5
2) Analyze, synthesize, and evaluate information and ideas from various perspectives. 2
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. 1
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. 1
5) Understand the technology and computational principles involved in developing games and master the use of game engines. 5
6) Understand the process of creation and use of 2D and 3D assets and animation for video games. 2
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. 1
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. 1
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. 2
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. 1
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. 1
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. 1