GEP0901 History of CultureBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0901 History of Culture Fall
Spring
3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Assist. Prof. BURCU ALARSLAN ULUDAŞ
Course Objectives: The aim of this course is to introduce the students how cultures have evolved in history. It focuses on the investigation of networks of meanings, practices, and habits that are embodied in everyday objects, events, and representations of the commons. However, there is disagreement over the objectives and methods of these analyses: What is culture, and how is it studied? In this course, we are going to try to find the “answer” by focusing on different subjects benefiting from the social sciences.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. Become familiar with some of the theories and writings that influenced some discussions in Culturel Studies
2. Critically examine the institutions and structures that influence artistic and aesthetic productions
3. Explore the processes related to the changing dynamics of the cultural products
4. Strengthed their analytical thinking skills while discussing a simple culturel product
5. Practice interpretations using the Culturel Studies categories

Course Content

What is culture?, identity and culture, history of human belief, history of music, history of food, history of entertainment, history of city, archaeology and museum, history of economy, history of war.
Teaching methods and techniques used in the course: lecture, individual study discussion, trip and use of digital resources.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation Course Schedule Review • Expectations
2) What is cultural history? Presentation
3) İdentity and culture Presentation
4) The history of human belief
5) History of music
6) A Brief History of Food
7) A Brief History of Food Presentation
8) Midterm Week
9) What is festival? History of entertainment
10) History of the city, archaeology and museums
11) History of Economy, Trade and Money
12) History of War Presentation
13) Conceptualizing Gender Presentation
14) The Witch Presentation

Sources

Course Notes / Textbooks:
References: • Burke, Peter (2019), What is Culturel History?, Polity

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Presentation 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 3 39
Presentations / Seminar 1 10 10
Midterms 1 2 2
Final 1 2 2
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.