GEP0901 History of CultureBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0901 History of Culture Fall 3 0 3 4
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: The aim of this course is to introduce the students how cultures have evolved in history. Cultural Studies has always been a discipline that links academia to politics, particularly the politics and struggles of the oppressed. It has identified marginalized cultural places, shed light on hidden relationships, and supported political involvement tactics throughout its many moments, stages, and breaks. Cultural Studies is an interdisciplinary field that emerged from literary studies at the end of the 1950s. It focuses on the investigation of networks of meanings, practices, and habits that are embodied in everyday objects, events, and representations of the commons. However, there is disagreement over the objectives and methods of these analyses: What is culture, and how is it studied? In this course, we are going to try to find the “answer” by focusing on different subjects benefiting from the social sciences.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:
1. Become familiar with some of the theories and writings that influenced some discussions in Culturel Studies
2. Critically examine the institutions and structures that influence artistic and aesthetic productions
3. Explore the processes related to the changing dynamics of the cultural products
4. Strengthed their analytical thinking skills while discussing a simple culturel product
5. Practice interpretations using the Culturel Studies categories

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation Course Schedule Review • Expectations
2) What is cultural history? Presentation
2) What is cultural history? Presentation
3) İdentity and culture Presentation
4) Music Presentation
5) What is festival? Presentation
6) A Brief History of Food Presentation
6) A Brief History of Food Presentation
7) History of War Presentation
8) Review
9) Midterm
10) Museums Presentation
11) Money and Debth Presentation
12) The Witch Presentation
13) Conceptualizing Gender Presentation
14) Review
15) Final
15) Final
15) Final
15) Final

Sources

Course Notes / Textbooks:
References: • Burke, Peter (2019), What is Culturel History?, Polity

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.