Week |
Subject |
Related Preparation |
1) |
What is experiental marketing? Why it is needed? Basic issues in marketing commuication and the position of expreriental marketing in communication (Guest Participant: Ugur Batı) |
|
2) |
Where is the event in experiential marketing? (Guest participant: Bülent Fidan) |
|
3) |
How is experiential marketing planned? What are the steps that must be considered? (Guest participant: Coca-Cola) |
|
4) |
Comparison of examples of experiential marketing between Turkey and the world. |
|
5) |
What is event based on experience? Students begin to plan the communication of experiential marketing for a brand. |
|
6) |
What are types of events? (Guest participant: Event Manager of Anadolu Efes) |
|
7) |
What are the factors that must be considered during an event? (Guest participant: Co-manager of Pozitif Event Company) Students begin to plan an event. |
|
8) |
How is an event planned? (Guest participant: Gnctrkcll) |
|
9) |
How is the time and place of an event planned? (Guest participant: Boogy Event Agency) |
|
10) |
What are the things that you need to pay attention to in order to match your activity with technology? (Guest participant: Founder of Visionteractive) |
|
11) |
The importance of building relationship with the event and social media (Guest participant: Coca-Cola). |
|
12) |
What are the possible crises that can occur in an event? How are crises managed? (Guest participant: Nike) |
|
13) |
Evaluation and reporting of event (Guest pariticpant: Anadolu Efes) |
|
14) |
Students present their experiential marketing communication projects that are prepared in accordance with weekly steps. |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|