DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC3072 | Sociology of Migration | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. ULAŞ SUNATA ÖZDEMİR |
Course Lecturer(s): |
Assoc. Prof. ULAŞ SUNATA ÖZDEMİR |
Course Objectives: | This course offers a sociological examination of the nature, perceptions, and consequences of population movements and diasporas. Population migrations have the power to transform societies at both global and local levels, influencing communities in both origin and destination contexts. Throughout the course, we will explore the major contours, concepts, processes, trends, and issues surrounding migration from a sociological perspective. Students will engage with key debates, theories, and empirical research, gaining a comprehensive understanding of the economic, political, cultural, and familial dimensions that shape migration. The course also emphasizes critical thinking, encouraging students to reflect on contemporary migration issues such as forced displacement, transnationalism, and the effects of migration policies, while examining real-world examples and case studies from around the globe. |
The students who have succeeded in this course; 1. Demonstrate a solid understanding of fundamental migration patterns, legal frameworks, and scholarly debates; 2. Gain hands-on experience in gathering, organizing, and analyzing various types of empirical data related to migration; 3. Acquire in-depth knowledge of migration studies, with particular attention to diverse places of origin and destination, as well as the impact of migration on these regions. |
This course offers a sociological examination of the nature, perceptions, and consequences of population movements and diasporas. Population migrations have the power to transform societies at both global and local levels, influencing communities in both origin and destination contexts. Throughout the course, we will explore the major contours, concepts, processes, trends, and issues surrounding migration from a sociological perspective. Students will engage with key debates, theories, and empirical research, gaining a comprehensive understanding of the economic, political, cultural, and familial dimensions that shape migration. The course also emphasizes critical thinking, encouraging students to reflect on contemporary migration issues such as forced displacement, transnationalism, and the effects of migration policies, while examining real-world examples and case studies from around the globe. |
Week | Subject | Related Preparation |
Course Notes / Textbooks: | General books Castles, Stephen and M. Miller. The Age of Migration: International Population Movements in the Modern World (Basingstoke: Macmillan, 2003)* (Useful overview; pp. refs are to 3rd edition) Cohen, Robin. The New Helots: Migrants in the International Division of Labour (Aldershot: Gower 1987) HM 1450.C6 (Covers some of Term 1) Cohen Robin. Global Diasporas: An Introduction (London: Routledge, 2001) |
References: | Reference Books The following reference books contain useful entries on nearly all parts of the course, but they are usually far too expensive to buy. Consult in library, following up some of the bibliographies. Chaliand, Gérard and Jean-Pierre Rageau The Penguin Atlas of Diasporas (Harmondsworth: Penguin 1995 Cohen Robin (ed) The Cambridge Survey of World Migration (Cambridge: Cambridge University Press, 1995)* Cohen, Robin (ed) Theories of Migration, Cheltenham: Edward Elgar, 1996 Hoerder, Dirk Cultures in Contact: World Migrations in the Second Millennium Durham: Duke University Press, 2002) Hoerder, Dirk and Leslie Page Moch (eds) European Migrants: Global and Local Pespectives (Boston 1996) Kritz, Mary M., Lin L. Lim and Hania Zlotnik (eds) International Migration Systems: a Global Approach (Oxford 1992) Massey, D. S. and J. E. Taylor (eds) International Migration: Prospects and Policies in a Global Market (Oxford: Oxford University Press, 2004 Pan, Lynn (ed) The Encyclopaedia of the Chinese Overseas (1999) Segal, Aaron An Atlas of International Migration (London: Hans Zell, 1993) Simon, Rita J. and Caroline B Brettall International Migration: The Female Experience Totowa: ??, 1986) |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 3 | % 25 |
Presentation | 1 | % 10 |
Midterms | 1 | % 15 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 2 | 28 |
Presentations / Seminar | 1 | 5 | 5 |
Homework Assignments | 3 | 5 | 15 |
Midterms | 1 | 10 | 10 |
Paper Submission | 1 | 40 | 40 |
Total Workload | 140 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |