Week |
Subject |
Related Preparation |
1) |
"Agile project management Fundemantels / Orientation: • Agile project management histyory
• Agile manifesto
• Entrance to diferent types of agile project management types"
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2) |
"ASD (Adaptive Software Developement), RUP (Rational Unified Process), DSDM (Dynamic System Development Method) : • Process
• Roles and responsabilities
• Practices
• Adoption and experiences"
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3) |
"XP (Extreme Programming), CFM (Crystal Family of Methodologies), FDD, TDD (Feature and Test Driven Development): • Process
• Roles and responsabilities
• Practices
• Adoption and experiences"
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4) |
"Open Source Software Development: • Getting started
• Technical Infrastructure
• Social and political infrastructure
• Communicaiton and conflict amangement"
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5) |
"Open Source Software Development: • Packaging and release maangement
• Managing volunteers
• Licenses, patent and copyrights
• Budgeting"
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6) |
"Kanban: • Process
• Roles and responsabilities
• Practices
• Adoption and experiences"
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7) |
"Scrum: • Team Structure
• Team working
• Product backlog management
• Sprint execution"
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8) |
Midterm
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9) |
"Scrum: • Planning and meetings
• Quality
• Change management"
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10) |
"Scaling agile: • Scaling agile manifesto
• Lean thinking and lean leadership"
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11) |
"Agile Release Management
• Release train structure
• Roles and responsibilities"
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12) |
"Agile release management • Release planning
• Vision, mission and roadmap"
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13) |
"Agile release management
• Sprint execution
• Program Increment execution"
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14) |
"Portfolio management:
• Strategic theme
• Budgeting and forecasting"
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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