DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SOC2001 | Urbanization | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assoc. Prof. ULAŞ SUNATA ÖZDEMİR |
Course Lecturer(s): |
Assoc. Prof. ULAŞ SUNATA ÖZDEMİR |
Recommended Optional Program Components: | "." |
Course Objectives: | This course aims to teach students how to analyze the city where they live through theoretical readings and field work in urban sociology. |
The students who have succeeded in this course; 1) Identify the main theories and theorists in urban sociology 2) Appraise several case-studies applying these theories to the particular context of Istanbul 3) Develop their academic reading skills 4) Apply two small non-participant observation research projects 5) Apply two small participant observation research projects 6) Apply actively their sociological imagination to analyzing urban spaces. |
This class explores major themes in urban sociology and urban theory from their inception at the beginning of the 20th century until today. While our theoretical readings will deal with more general questions facing metropolises around the world, our empirical examples will stem from research by sociologists and geographers often focused on the city of Istanbul. Students will be asked to do four individual practical observation exercises in the city in application of the weekly readings. |
Week | Subject | Related Preparation |
1) | Introduction to the course | Mumford, "What is a City?" (1938) |
2) | The Industrial City | Engels, "The condition of the working class in England - selection" (1845) |
3) | Observing the City | De Certeau, “Walking in the city”(1984) & Scarboro on "Everyday life encounters in Istanbul" (2011) |
4) | The first urban sociologists | Simmel “The Metropolis and Mental Life” (1903) |
5) | Recent urban theorists | Henri Lefebvre “The right to the city” (1968) |
6) | Center and Periphery / Public and Private spaces | Aysegul Baykana and Tali Hatukab: "Politics and culture in the making of public space: Taksim Square, 1 May 1977, Istanbul" (2010) |
7) | Project discussions | |
8) | Course review | |
9) | Embodied Spaces / Gender in the city | Tonkiss: "Embodied Spaces: Gender, Sexuality and the City" (2005) & Dağtaş: "Bodily transgression" (2009) |
10) | Disabilities in the city | Gleeson "Geographies of Disability" (1999) |
11) | The city and culture / The Economy of culture | Zukin: "Whose culture? Whose city?" (1995) |
12) | Urban Culture in Istanbul | Ozgur "Arabesk Music in Turkey in the 1990s and Changes in National Demography, Politics, and Identity" (2006) |
13) | Minorities & Inequalities in the city: Representation and Difference | Mills: "Boundaries of the nation in the space of the urban: landscape and social memory in Istanbul" (2006) & Ayata: "Migrants and Changing Urban Periphery" (2008) |
14) | The city and its natural environment | Bezmez: "The politics of urban Waterfront Regeneration: The case of Haliç Istanbul" (2009) |
Course Notes / Textbooks: | A special course reader containing all the readings plus additional optional texts will be given weekly |
References: | Mumford: "What is a City?" (1938) Engels: "The condition of the working class in England - selection" (1845) De Certeau: “Walking in the city”(1984) & Scarboro on "Everyday life encounters in Istanbul" (2011) Simmel: “The Metropolis and Mental Life” (1903) Henri Lefebvre: “The right to the city” (1968) Aysegul Baykana and Tali Hatukab: "Politics and culture in the making of public space: Taksim Square, 1 May 1977, Istanbul" (2010) Tonkiss: "Embodied Spaces: Gender, Sexuality and the City" (2005) & Dağtaş: "Bodily transgression" (2009) Gleeson: "Geographies of Disability" (1999) Zukin: "Whose culture? Whose city?" (1995) Ozgur: "Arabesk Music in Turkey in the 1990s and Changes in National Demography, Politics, and Identity" (2006) Mills: "Boundaries of the nation in the space of the urban: landscape and social memory in Istanbul" (2006) & Ayata: "Migrants and Changing Urban Periphry" (2008) Bezmez: "The politics of urban Waterfront Regeneration: The case of Haliç Istanbul" (2009) Richard Sennett Marshall Berman |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 15 |
Field Work | 1 | % 15 |
Homework Assignments | 1 | % 10 |
Presentation | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Field Work | 1 | 20 | 20 |
Study Hours Out of Class | 14 | 2 | 28 |
Homework Assignments | 1 | 10 | 10 |
Paper Submission | 1 | 40 | 40 |
Total Workload | 140 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |